RimWorld

RimWorld

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Royal Arsenal
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Mod, 1.3, 1.4, 1.5
File Size
Posted
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3.989 MB
Jul 31, 2021 @ 4:56am
Apr 12 @ 6:47am
18 Change Notes ( view )
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Royal Arsenal

In 1 collection by Bucko
Royal Arsenal
6 items
Description
Description
Expands upon the Empire's technology, adding a new type of charge weaponry and 3 new armor variants.

Mod Compatibilities
Save Our Ship 2
Native support: All Royal Arsenal armors count as EVA suits and have improved cold protection when SOS2 is loaded.

Craftable Royalty Weapons
Native support: Recipes added for normal and persona versions of the mono greatsword and plasma greatsword.

Persona Bond Forge
Native support: Recipes added for all persona weapons. When persona bond forge is loaded, all of the ranged weapons in Royal Arsenal will have persona versions as well.

Combat Extended
Patch available: Patches and adds ammo for the royal arsenal weapons.
Royal Arsenal Combat Extended Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=2571853698

Armors

Ranseur Power Armor
Research Required: Cloaking Field, Recon Armor

Recon armor variant: Gives less armor but grants a move speed bonus to the wearer
Its main feature is a cloaking module that can grant the wearer total invisibility for 30 seconds at a time. Each use of the ability requires 20 uranium. The cloaking ability functions like psychic invisibility, but it can only target the wearer and is unaffected by psychic sensitivity.


Ranseur Helmet
Research Required: Cloaking Field, Recon Armor

Recon helmet variant: Gives less armor but grants shooting accuracy bonus to the wearer


Guardian Power Armor
Research Required: Personal Countermeasure System, Marine Armor

Marine armor variant: Gives more armor but has a larger movement penalty
1.3: Has a chaff countermeasure system that emits radio-reflective chaff. It disrupts turrets, but pawns can shoot through with no penalty.
1.4: Shoots EMP grenades with a very short warm-up time. Reloaded with components.


Guardian Helmet
Research Required: Personal Countermeasure System, Marine Armor

Marine armor variant: Much more armor, even more than a cataphract helmet
A marine helmet with a heavy frontal plate to provide the best in protection


Phalanx Power Armor
Research Required: Shield Belts, Cataphract Armor

Cataphract armor variant: Gives more armor but has a larger movement penalty
It requires a shield core to be crafted, but it functions as a low-shield pack that can be reloaded using advanced components.


Phalanx Helmet
Research Required: Shield Belts, Cataphract Armor

Cataphract helmet variant: Gives more armor and has a built-in toxin scrubber.
Wearers have -90% toxic sensitivity when wearing the Phalanx Helmet

Prestige Armors


Weapons

Royal Charged Weapons
Research Required: Royal Charged Shot
Specialty variants of charge weapons invented by the Empire. They require extra gold and advanced components to be built, but they perform much better than standard charge weapons.


Mono-longbow
Research Required: Experimental Mono-Weapons
A magnetic-assisted ultratech longbow capable of firing at extreme ranges.


Mono/Plasma Greatsword
More expensive versions of the monosword and plasmasword available via traders only. Their weight slows pawns down slightly, but they do much more damage.

Utility Items
Personal Countermeasure System
Research Required: Personal Countermeasure System

A belt-mounted countermeasure system. It functions the same as the one attached to guardian armor, but it has half the number of charges.

Personal Cloaking System
Research Required: Cloaking Field

A belt-mounted cloaking system. It functions the same as the one attached to guardian armor, but it is less fuel-efficient, and it can only hold one charge at a time.

Aerodrone Hub
Research Required: Aerodrone Hubs
An advanced building that can spoof an Empire signal, allowing your colonists to freely purchase drone strike targeters and shuttle services.


For aerodrones you can build and launch yourself, check out this mod.
Royal Arsenal - Buildable Aerodrones
https://steamcommunity.com/sharedfiles/filedetails/?id=2565444127


Aerodrone Targeters
- Aerodrone Strike Targeter
- Aerodrone Salvo Targeter
- Aerodrone High-yield Targeter


Royal Shuttle Service Targeter
Targets a location for a shuttle to land. It can take your colonists on a one-way trip to any destination after landing.
(This one is pretty hacky, so make sure the area you are targeting is clear for landing.)

Credit to Taranchuk for the Apparel Extension Class
91 Comments
Mad Catter Apr 18 @ 11:09am 
I'm having issue with Ranseur Armors being unable to use the cloak ability after 1.5 update. I'm still in 1.4 btw so not sure if its a 1.4 issue.
CTH2004 Oct 2, 2023 @ 3:51am 
quick question: any plans for in-built Vanilla Factions Expanded: empires compat? Or is it already there? Thanks!
Jesse1079 Sep 9, 2023 @ 11:16pm 
Maybe the Phalanx Helmet can be someting more than "An armored gas mask".Perhaps it can have a personal shield that allows ranged attack(fits the protecton-focused theme)or something similar.
Bucko  [author] Sep 9, 2023 @ 10:50pm 
Finally got around to updating this. I switched to supporting the 1.4 version of Persona Bond Forge, and added in an EMP grenade ability for guardian armor, since getting the new gas system to create the same effect as the 1/3 chaff was too difficult / could have required another mod dependency. I'll work on a variant of my aerodrones mod for Vehicle Framework sometime soon.
thailyn Sep 8, 2023 @ 2:48pm 
Hi, I noticed your patches for RimWorld 1.4 includes looking for the "Persona Bond Forge[1.3]" mod, which, as its name suggests, does not support 1.4. Could you switch to supporting StatistNo1's version of the mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2881724503) , which supports 1.4?

Note that StatistNo1's version changes BondingCore and BondingBench to PersonaBondForge_ThingDef_BondingCore and PersonaBondForge_ThingDef_BondingBench, respectively.

Also note that your "Royal Arsenal: Specialty Weapons" mod can also be updated in the same way.

Thanks!
Lovecraft Aug 18, 2023 @ 3:23pm 
How's the compatibility between this and VFE - Royalty? Are these player exclusive items or do some empire pawns spawn with them? Also could you make the aerodrones use the new vehicles framework instead?
Tirith Amar Aug 1, 2023 @ 2:35am 
Would you consider adding a persona mace?
Frank May 21, 2023 @ 9:26pm 
Does anyone know if this mod works with Vanilla Factions Expanded Empire?
Jesse1079 Apr 19, 2023 @ 8:51pm 
Really nice mod:steamthumbsup:
A little suggestion:Maybe making the P.C.chaff a type of RimWorld gas(new feature added in v1.4) can restore its functionality.(I don't know much about modding but I saw RW wiki said coding about smoke changed in v1.4)
Bucko  [author] Apr 10, 2023 @ 9:28am 
@silverskene
I'm not the author of SRTS expanded. The aerodrones mod only extends its code, so if you can't get SRTS expanded to work by itself, then my mod won't work either.

"CompOversizedWeapon" isn't from any of my mods either. I'm guessing you have some other mod conflict that is breaking things.