Total War: WARHAMMER II

Total War: WARHAMMER II

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Lizardmen Geomantic Diplomacy
   
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Tags: mod, Campaign
File Size
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102.764 KB
Jul 30, 2021 @ 6:20pm
1 Change Note ( view )

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Lizardmen Geomantic Diplomacy

Description
Lately, any campaign involving the Lizardmen (noticed during a playthrough with Oxyotl in the last DLC) I found had little to no reason to ever build the geomatic web buildings. Their benefits were greatly de-incentivized because they're expensive as hell and barely provide a boost compared to other province capital buildings.

This is an attempt to incentivize building them without being too overbearing of a change compared to a vanilla Lizardmen campaign (which still needs help! CA plz!)

Vanilla Geomantic Web buildings:
  • Level 3 - Better geo web, +10% income from all buildings
  • Level 4 - Better geo web, +12% income from all buildings
  • Level 5 - Better geo web, +15% income from all buildings

Modded Geomantic Web buildings:
  • Level 3 - Better geo web, +10% income from all buildings, diplomacy +10 /w Lizardmen
  • Level 4 - Better geo web, +12% income from all buildings, diplomacy +12 /w Lizardmen
  • Level 5 - Better geo web, +15% income from all buildings, diplomacy +15 /w Lizardmen

A loreful reason for this change might be something like... "I'm the lizardmen faction that's bringing about the Great Plan yo! Like, follow, and subscribe (to my version of the Plan)!" Also useful because Mazdamundi is a stubborn jerk even when you're single-handedly destroying Chaos, he still won't help >:(

4 full provinces should be enough to counteract Mazdi's typical aversion. By then, the snowballing is coming into play so you can unite the various factions.

Compatibility:
No scripts are modified, only extra rows added to the database table, so it should be compatible with nearly everything! Can be safely added/removed during a campaign.
7 Comments
Autumnchain Jan 4, 2023 @ 10:28pm 
Could this get a TWW3 port?
panouf Jul 17, 2022 @ 12:44pm 
i put the reward "I need it" because it was exactly what i searched
Guck Sep 12, 2021 @ 12:33pm 
great idea, it makes sense
grz34998 Aug 5, 2021 @ 3:12pm 
i wonder if some sort of winds of magic boost both local and faction wide would work as well.
Guvenoren Jul 31, 2021 @ 6:23am 
oof, I like the idea, but it should affect the factions that are within the web, not factionwide.
Bussling fungus Jul 31, 2021 @ 5:22am 
love the mod mate, as a lizardmen main it makes me happy to see a one to help me get the great plan back and running
MG'Hunter#88 Jul 30, 2021 @ 10:46pm 
This is how it should be in base game!
For real when you look at the Vortex campaigns for thebase races all of themget diplomatic buffs/debuffs according to howfar inthe ritual they are.

I see noreason why it should be different for Lizardmen in Mortal Empires.
(Lizardmen specificaly I mean)