Total War: WARHAMMER II

Total War: WARHAMMER II

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Blessed Spawnings choose blessings
   
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Tags: mod, Campaign
File Size
Posted
Updated
714.669 KB
Jul 30, 2021 @ 9:00am
Aug 28, 2021 @ 5:26am
4 Change Notes ( view )

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Blessed Spawnings choose blessings

Description
Background:
Blessed Spawnings are in a weird place in vanilla. They have unique blessings, an improvement over the normal unit. However, this buff cannot be chosen and is a lot of times a weird fit for the unit, like Magic Resistance for Skink Skirmishers or Charge Bonus for Temple Guard. This mod hopes to fix the randomness of these buffs.

Blessing Features:
  • This mod uses the Grennskin Scrap upgrades system to allow Blessed Spawnings to be truly blessed by a Old one to make the Blessed Spawnings feel more unique and interesting. See pictures above for options and stats
  • Nine Blessings are availeble, with each faction having acces to one unique greater Blessing. The curent Old Ones availeble are:
    Chotec with Greater version available to Hexoatl/Mazdamundi
    Huanchi with Greater version available to Ghosts of Pahuax/Oxyotl
    Tlazcotl with Greater version available to Itza/Gor-Rok
    Quetzl with Greater version available to Spirit of the Jungle/Nakai
    Tepok with Greater version available to Tlaqua/Tiktaq'to
    Itzl with Greater version available to Last Defenders/Kroq-Gar
    Sotek with Greater version available to Cult of Sotek/Tehenhauin
    Tzunki
    Xokha
  • The random traits Vanilla Blessed Spawnings had have been removed, now they are simply the normal unit with a bit more HP. This is counteracted by them being able to choose a blessing. But don't worry, if you really want to, you can get back your Temple Guard with extra charge bonus. Everything that has been removed can be re added with a Blessing.

Overall Features:
  • I am not a good scripter but I think I managed to change how the Blessed Spawning missions is applied. You should now be able to have multiple missions active and they should fire a lot quicker, making for the player having more Blessed Spawnings. Might not be balanced, but if you get to many for your liking, just don't recruit them.
  • Blessed Spawnings with skirmishing weapons have had their hiding scalar reduced, making snipe actually usable for them

Credits:
Big thanks to Ubermorgen for letting me use his icons for the different Old Ones

Alternative:
I have made a mod in the past buffing Blessed Spawnings in general and bringing the bad ones up to speed a bit.This is a alternative for someone who doesn't want to spend the time choosing a buff, but simply having a better unit.
Note: These mods are not meant to be used together!
https://steamcommunity.com/sharedfiles/filedetails/?id=2458165999

Might I suggest checking out my other mods to see if you find something else you like
https://steamcommunity.com/profiles/76561198304105880/myworkshopfiles/?appid=594570

Known issues:
The Blessed Spawnings which has Perfect Vigour in Vanilla still have the bullet point left on their unit card. Nothing I could do about this without messing up the mods compatibility
If you find any problems please let me know, it can just be a misspelling for example

Learning to Mod
If you want to learn to mod I recommend checking out the Modding Den. It is full of people that can help you along the way, and also has links to some really good guides on modding
50 Comments
JediMasterDraco Mar 21, 2023 @ 6:35pm 
If you don't feel like porting this mod over to Game 3, would you mind if someone else did?
Геннaдий Sep 10, 2022 @ 2:21pm 
WH3 Port would be awsome.
Call me Mad Sep 8, 2022 @ 1:59pm 
I would love a WH3 Port aswell
Shulgi Aug 29, 2022 @ 5:00am 
Hi, will you port it to W3 for IE? Love it. Thx
Gorwe Aug 13, 2022 @ 3:57am 
Hey, TD, do you plan on updating your mods for TWH 3?
Don Leno Dec 19, 2021 @ 10:09am 
Great mod my man, something like this would be super easy for CA to implement, it's a shame in which state they left the Lizardmen campaign mechanics.

The only problem left is that not all units are eligible for blessings and the random nature in which the missions spawn. There problably needs to be a system that lets the player control spawnings, maybe with a resource coming from the other undercooked campaign mechanic, the geomantic web. But I digress, thx 4 your work.
BrightSkywalker Oct 9, 2021 @ 8:24pm 
This is fantastic, and I'm so thankful you took the time to do this. Thematic, appropriate, and impactful without being overpowered.

A Perfect mod.
Gorwe Sep 11, 2021 @ 3:57am 
You did. Now, balance could be argued(Greater Sotek is super powerful, but then again, Tehen doesn't have an awful lot going for him, so let that be it), but that's besides the point. Because without your mod(that other mod helps for consistency, so you don't end up with random crap), Blessed Spawns are just...eh. Like, ok. What's the point, even worse than RoR, but at least uncapped. And completely, super bland.
TDKillen  [author] Sep 11, 2021 @ 2:39am 
@Gorwe
I am super glad that you have found such enjoyment in this mod, and that you consider it a staple for playing LM. The goal with this mod was mixing viability with thematics while also being fun, so I am glad that you think I made a good job
Gorwe Sep 10, 2021 @ 5:09pm 
Again, I wish to thank you for making Sotek(Tehen) campaign incredibly fun(apart from that super annoying / boring Vortex Ritual) and thematic(Damage over Time, yay!). It probably applies to other factions too(jet fighter Tlaqua lol?). Not playing LM without this!