RimWorld

RimWorld

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Ultratech Weapons Plus
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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463.846 KB
Jul 29, 2021 @ 2:32am
Jul 13 @ 2:00pm
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Ultratech Weapons Plus

Description
Adds a new suite of enhanced versions of some vanilla weapons such as the charge rifle and charge lance. The weapons are all classed as Ultratech, meaning they are possible to have as desired weapons in your chosen ideoligion. They are meant to be mid-late game weapons for spacer colonies.

All ranged weapons have custom sounds and bullets.

The original engineers are so far unknown but rumours indicate the design may be a remain from a legendary group of space explorers lost to the ages. But, through enough time at the research tables (two tiers) the weapons will be craftable at the Fabrication bench for a pretty hefty price.

Weapons in the mod right now:

- XCharge: A rebuilt and enchanced version of the traditional charge rifle, firing both faster and more accurate. The rifle is a lot more powerful than the original version.

- XLance: Rebuilt and enchanced version of the traditional charge lance. The lance is a lot more powerful than the original version, though it's modified to be stronger over longer distances.

- XCannon: Heavy auto-cannon with lots of firepower and not as much accuracy.

- XSnipe: Long distance sniper rifle. Very powerful and accurate, but the fire rate is low.

- XSMG: Lightweight SMG used for close combat. Quick and easy to use, but very limited power over longer distances.

- XSword: A razor sharp ultratech sword. Pretty fast. A hit has a chance to stun the enemy.

- XPike: A long, double edged melee weapon. A little slower than the sword, but it makes up for it with higher damage. Higher chance to stun and greater armor penetration.
42 Comments
Side1iner  [author] 3 hours ago 
I just updated this. Some balancing, some small changes to cater to changes made with 1.6 and Odyssey. And also updated sprites for the ranged guns (including color change from pinkish to light blur for both weapons and projectiles).
Side1iner  [author] 3 hours ago 
@Gen1ELman: I'd be happy to link it if you make a patch for it!
Gen1ELman Jun 20 @ 4:38pm 
@Side1iner :/
Side1iner  [author] Jun 16 @ 1:15am 
I have not made this mod compatible with Combat Extended! Feel free to patch though!
Side1iner  [author] Jun 16 @ 1:14am 
1.6 update pushed.
TheBronzeWarrior Jun 4, 2024 @ 8:58am 
is this CE compatible? i used the Xpike and i couldn't land a single hit and died to a genie when i had a flak vest.
Side1iner  [author] Apr 10, 2024 @ 3:02pm 
"Updated" for 1.5.

No changes made at all, just the compatible versions. I have tested it without issues.
Abyss Oct 27, 2022 @ 8:18am 
When I make these weapons my colonists still dislike them with the meme I have, they only weapon they like is the charge rifle. the rest give a 5 mood debuff.
Side1iner  [author] Oct 24, 2022 @ 11:33am 
Updated for 1.4.
Crimzn Oct 2, 2022 @ 6:01pm 
will enemies use them in raids looks to add difficulty to my raiders