Team Fortress 2

Team Fortress 2

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ctf_clifford
   
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Mode de jeu: Capture de drapeau
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28 juil. 2021 à 12h47
28 juil. 2021 à 13h36
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ctf_clifford

Description
this is clifford, a map that i am currently developing. feedback would be appreciated.

this map features a ctf layout, lighting, and bot support. detailing is not something i am good at, so it will come later.
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28 juil. 2021 à 12h52
ÉPINGLÉ : bugs
Revolver Ocelot
5 commentaires
Revolver Ocelot  [créateur] 2 aout 2021 à 5h03 
great! glad i could help. v2 will be released soon.
edward figgleton 30 juil. 2021 à 7h59 
Yeah, those changes are good :steamthumbsup:
Revolver Ocelot  [créateur] 29 juil. 2021 à 11h14 
https://steamcommunity.com/sharedfiles/filedetails/?id=2560558801 so i implemented your clipping changes into v2. is this how you thought they'd look, or do you feel that they need changing?
Revolver Ocelot  [créateur] 29 juil. 2021 à 10h03 
thanks for the feedback! :steamthumbsup: i'll release a v2 soon.
edward figgleton 29 juil. 2021 à 7h57 
This is a very interesting design for a map, with the intelligence spawn being different from the capture zone. I think that the ramp on BLU side needs to lead to BLU intel, and vice versa. Also, you can easily capture the intel in a few seconds if you are a scout and use the winger. I suggest putting a clip brush above the capture zone wall (right of the BLU capture zone/left of RED's, from bird's eye perspective.