RimWorld

RimWorld

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Titanium: Improvised
   
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Mod, 1.5
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1.207 MB
Jul 25, 2021 @ 3:24pm
Apr 12, 2024 @ 4:36pm
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Titanium: Improvised

Description
The mod allows you to have an another material type, "Titanium" like Titan!...The endgame material ever
The Titanium is too rare, too hard to find it. It has super low chance to generate in a map. 2 tiles is the max value!
Titanium can be used to make alot of things like melee weapons, armors, tiles, floors, whatever you want!
Titanium has alot of manpower to make something with it. It has too much WorkAmount value.

you may build stronger walls with it.
Hitpoint multipler is +%350


-Titanum has some multiplers below-
Market Value is $59


~COMBAT~
Sharp damage multiplier +%80
Blunt damage multiplers +%70
sharp ARMOR multiplers x2
Blunt armor multiplers x2.1
Melee Cooldown multiplier -%30

~OTHER STATS~
Research speed x3 (%300 total)
Work speed x2.1 (%210 total)
Immunity Gain speed x1.7 ( around +%90 )

Bed rest effectiveness x2 (+%100) It means if you have a bed made by titanium you'll have buff on it so your pawns will have quick sleep on it than normal.
IT also has some additional heat and cold insulation buffs, not crazy amount but fine.



Deep Commonality ~ 0.5, ( Gold's deep commonality is "1". It means Harder to find than gold)
Max deep count tiles are "3", total 300 yield.

This material is sooo beautiful!

Artwork contribution thanks to: "Jacklephage CEO of Sanguos"
9 Comments
肉包子 Aug 22, 2022 @ 7:13am 
Looking for a stand alone version of titanium from GT. This mod is of great help:steamhappy:
SmokeDragon Jul 2, 2022 @ 11:11pm 
100 blunt.. times 0.3.. == 100x0.3=30 (-60% reduction).. ,, 100 blunt.. times 1.3.. == 100x1.3=130 (+30% buff)
Torkkar Dec 10, 2021 @ 2:32pm 
is this compatible with the quarry mod?
Sauron  [author] Oct 25, 2021 @ 5:02am 
@deadsdw17 maybe. but you can safely scan underground. it has %0.5 chance to find safely in your colony map, not outside
Crimzn Oct 12, 2021 @ 6:30pm 
thoughts on making it able to be found with a long range mineral scanner so late game end game colonies have a way to search for more instead of just waiting for traders
Vaphal Jul 31, 2021 @ 6:32am 
Thoughts on adding <FilthMultiplier>0</FilthMultiplier> to the titanium Tile?
The Bard of Hearts Jul 26, 2021 @ 9:27am 
I see. You're desc above shows a x0.3 which looks like its going to reduce it to 30% of the norm
Sauron  [author] Jul 26, 2021 @ 9:05am 
@the bard of hearts it has no weakness, +%30 is really high amount of armor rating additionally for blunt.
The Bard of Hearts Jul 26, 2021 @ 8:30am 
Interesting. Curious, why the weakness the Blunt damage when using it for armor?