RimWorld

RimWorld

1,384 ratings
[SR]Raid Extension
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Mod, 1.2, 1.3
File Size
Posted
Updated
0.558 MB
Jul 23 @ 4:15am
Aug 30 @ 5:20am
13 Change Notes ( view )

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[SR]Raid Extension

In 1 collection by Shadowrabbit
Rabi Square
9 items
Description
Raid Extension
ID:2554928098
Author:Shadowrabbit
Support Version: 1.2, 1.3
Github: https://github.com/Shadowrabbit/ModRimWorldRaidExtension
Support Languages: Chinese(简体中文), English, ChineseTraditional (繁體中文), French (Français), Russian (Русский), PortugueseBrazilian (Português Brasileiro), Japanese (日本語), Korean (한국어), German (Deutsch)

There is another Russian version by Volkodav may need to subscribe to this:
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2555952380

I don't need any financial support. If this mod bring you fun , please give me a like and share it with more players. Your support is all my creative motivation.
I don't need any financial support. If this mod bring you fun , please give me a like and share it with more players. Your support is all my creative motivation.
I don't need any financial support. If this mod bring you fun , please give me a like and share it with more players. Your support is all my creative motivation.


Description
4 new incidents have been added to this mod. These events expanded the ways in which hositle factions interact with colonists, making them not limited to the form of raids.

Poaching
In this incident, the enemy will target the nearest larger animal. It may be colonial or wild. If successfully killed, they will leave with the corpse of the prey. If you fail, you may face crazy animals.


Logging
In this incident, the enemy will try to cut some trees on your map, they will quickly leave with the wood, if you try to approach and stop, they will attack you.


Lost Raider
There are a few hapless guys here, come and greet the new members of your dungeon!

Hositle Caravan Passing By
This incident provides a legal opportunity to rob the caravan, but the enemy's caravan will have twice as many guards as the friendly faction.


Compatibility
It is difficult to cause incompatibility (as this mod is primarily event-driven). Everything else should be fine.

Credits
Preview image is created by 金兔子拉面
code by me.

Languages
English, ChineseSimplified and ChineseTraditional by me.
French by qux
Russian by Volkodavwar and Quara5iK
PortugueseBrazilian by Bambinoff
Japanese by Proxyer
Korean by inbae
German by b0tch

Thanks.

FAQ

Will the enemies cut the gauranlen trees?

Of course they will, but they will not deliberately cut down these more important trees. They only care about which tree is close to them.
Popular Discussions View All (2)
32
Sep 18 @ 4:22am
PINNED: Bugs and issues with version 1.3
Shadowrabbit
0
Jul 23 @ 7:05am
PINNED: Bugs and issues with version 1.2
Shadowrabbit
< >
287 Comments
RJS Oct 9 @ 9:21pm 
This sounds really cool, the kind of mod that adds content but from comments could use some polishing like suggestion about pausing on event. Cattle rustlers would be cool maybe nighttime raids without the pause though.
Bloodletting Finale Oct 3 @ 10:42pm 
Question, if you don't attack hostile caravans do you get + reputation with said faction for respecting their traders?
selest19 Oct 3 @ 10:50am 
wait is this rim war compatible (i have like 20 caravans pass over me and my box hostile i might add)
Shadowrabbit  [author] Oct 1 @ 6:18pm 
@Basa:
ty for your suggestion.
Basa Oct 1 @ 11:59am 
@Shadowrabbit
Hi, thanks for making this - it's a great addition to the game.

Would you be consider modifying the Hostile Caravan Passing By event so that it produces a raid (red) alert, instead of a yellow alert?

I've lost a couple of colonists because, while not a raid, this event can still be very dangerous and it doesn't pause the game or play the red alert sound effect.
Macropod Sep 25 @ 2:04am 
There is an ancient and glorious tradition of stealing livestock. Without such an event, this mod is incomplete.
Sgt. Yakov Pavlov Sep 20 @ 7:11pm 
@shadowrabbit
I have a strange error: sometimes 2 or 3 tribal hunters (neutral, not enemies) appear to hunt animals on the map. When they fire the arrows, the game closes to the desktop.

Have you ever received this kind of problem to solve?
Enlonwhite Sep 15 @ 8:34pm 
Love how they CAN chop down the anima tree, I mean they hate your colony right? what better way to piss you off or hurt you then to cause a psychic Scream in the area then leave. XD
Mickey Surviving RNG Sep 12 @ 2:30am 
no worries @Shadowrabbit, as i said it's MFIs end, thanks for trying tho :)
Shadowrabbit  [author] Sep 11 @ 7:38pm 
@Mickey Surviving RNG:
I have read the log, I can't do more.