Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It was from a quest in which a child asked to join but didn't tell what the threat was.
https://gist.github.com/HugsLibRecordKeeper/ce30d321fdc47c79d9dede98e7b9c80a
Then I was attacked by space pirates with a level 10 psycaster wielding a laser cannon, a man that nearly ripped our entire clan apart.
It was in that moment where we realized that it might be best to embrace isolation, and hide away from the strange fleshy warm ones with their fire cannons.
There are Quests (QuestScriptDef) and the are Incidents (IncidentDef).
Depending on what exactly they do those 2 could look similar, but they still different in how they are triggered and managed by game.
Quests appear in your quest journal, and generally you have more control over them, while incidents just happen to you.
And I think this mod's dealing with quests, while the Hunting party is implemented as incident.
Plus, I'm not even sure that option works anymore. I personally don't use it, and use this mod only to limit raids, not quest.
I'll try to test it on weekend, may be it doesn't work anymore
Is there any way to patch those mods to be affected by this?