RimWorld

RimWorld

3,520 ratings
Medieval Overhaul
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Mod, 1.3, 1.4
File Size
Posted
Updated
116.328 MB
Jul 21, 2021 @ 3:31pm
Dec 11, 2022 @ 7:15pm
65 Change Notes ( view )

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Medieval Overhaul

Description
Click here for 1.5 version until this can be updated


[www.patreon.com]


Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.


This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.


-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.

































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on rimedieval or any other external mod for limiting of tech.

Q: Why do we need electricity for the scribe's table ?
A: You need to build a birdpost to generate electricity for the scribe's table.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: is this compatible with any animal mods with their leathers?
A: Yes, there is an autopatcher for every modded animal to drop hides.

Q:Why are animals not dropping hides?
A: Report through the discord server

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE


[ko-fi.com]


SirLalaPyon - author of Medieval Overhaul
Arisher - collaborator, owner of apparel, made the crossbow art
Bodiah - staff writer, has written weapons, biomes, armors, and etc.
Thog - staff writer, has written weapons, food, thoughts, and etc
Hahkethomemah - hired writer, author of 1-2-3 Personalities.
Zomuro - hired writer, has written scenarios, descriptions and etc.
JangoD'soul - artist, created all of the initial armors and helmets of MO
SickBoyWi - Inspiration for Dark Forest Biome
OwlChemist - Inspiration for leather production chain, xml patches.
Ogliss - C# coder. made the code for animals dropping fat and bones.
Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
"Cause your stinky code stank" - TrahsPanda 30/07/2021
My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
Gerrymon - Slave outfits
Vanilla Framework Expanded
Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
sulusdacor - Medieval comms inspiration
OttersHoldingHands - preview image
IcyCheeseCake - made the wonderful griffin texture
The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul

Korean translation by inbae
Chinese translation by snoper

Join my discord server for bug reports and faster feedback : https://discord.gg/MsWwwsnBCc

(CC BY-NC-ND 4.0)
Popular Discussions View All (238)
7
2
Dec 15, 2024 @ 10:36pm
PINNED: Rimworld 1.5
SirLalaPyon
1
Apr 17 @ 7:09pm
How to Use Mending Bench
2Bones
6
Mar 19 @ 1:15am
No silkworms?
Ducky
3,927 Comments
SirLalaPyon  [author] Jul 30, 2021 @ 2:47pm 
@Lindel, join the discord server for assistance
The Red Mist Jul 30, 2021 @ 2:41pm 
I can probably try patching the VE, Alpha, and Megafauna animals tomorrow, even if I've not done much patching before. There are so many animals in them so it might take a while.
SirLalaPyon  [author] Jul 30, 2021 @ 2:40pm 
@FEMBOYANALCREAMPIEDOMINATION☠ its compatible with vgp. its just that there will be my version of plants and their version of plants.
Freya Jul 30, 2021 @ 2:15pm 
a lot of this stuff seems really great, a shame that a lot of mods i use would cause issues with it, have you ever thought segmenting features? would love to be able to use it together with vgp and a host of race and animal mods
SirLalaPyon  [author] Jul 30, 2021 @ 2:12pm 
@GHOST will do
Nadir Jul 30, 2021 @ 2:02pm 
Im new to the Medieval things regarding Rimworld Modding, is there any other large Medieval mods which DONT add content but instead disable guns and modern technologies or do I do that pre-game settings? Thank ya
GHOST Jul 30, 2021 @ 2:00pm 
Could you add bulk stone block making to the stonecutting spot?
Hyou Jul 30, 2021 @ 1:59pm 
well I guess I just mistook it, it looks however still very nice
SirLalaPyon  [author] Jul 30, 2021 @ 1:51pm 
@Hyou lol, altho one guy has offered to do a CE patch so we can wait for that