Total War: WARHAMMER II

Total War: WARHAMMER II

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Stronger Guns, Muskets, Cannon
   
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Tags: mod, Battle
File Size
Posted
Updated
169.557 KB
Jul 20, 2021 @ 10:34pm
Aug 1, 2021 @ 11:42pm
8 Change Notes ( view )

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Stronger Guns, Muskets, Cannon

Description
Brought Empire Total War to Warhammer Total War.

Warning! This mod will completely update the projectiles table. This will conflict with any mod that also does the same. Loading this mod last (lower in the list) will allow it to overrule the previous overwrite.

Changes
Ranges
Musket ranges -> 180
Long range muskets -> 200
Shotguns -> 80
Sniper -> 300 range
Rattling gun -> 200

Velocities
Cannon velocities doubled
Warp lighting tripled
Musket velocity doubled
Rattling gun velocity doubled
Jezails and sniper rifles have 300 muzzle velocity

Bonus to Large
Added artillery AP damage to as additional bonus to large damage

Damage
All gun-based weapons damage doubled
Except Jezail. Jezail gets 36 bonus to large

Effect
Gunpowder armies pose a huge threat to monsters or other forms of massed infantry. The rattling gun is especially dangerous to pretty much any unit. This mod tends to be somewhat biased towards skaven but the AI tends not to build too many rattling guns.
9 Comments
NSO2887 Feb 2, 2022 @ 2:57am 
thx
Delta-118 Sep 19, 2021 @ 10:06am 
does this work with SFO? i'm pretty new with modding so I don't know where things like that would conflict. I just hate how useless my guns feel.
Batmane ✝  [author] Aug 11, 2021 @ 4:41am 
It happens. The great struggle of cramming mods.
Yiunko Aug 11, 2021 @ 4:34am 
Ok so after an hour of investigation I found the culprit mod:

"CBE Cinematic Battle Effects 3.8+ Proper Effects Addon"

Is an addon for that main mod that aparently changes unit tables. So it was my bad, Im so sorry for the trouble. Since it was a graphical mod I didnt suspect it.
Batmane ✝  [author] Aug 11, 2021 @ 4:06am 
I found the entry; the range was 180, base damage was 24, and AP damage was 4. I'm going to update the mod again just to make sure. I'm not entirely sure why its not changed on your side.

Do you have any mods that might affect units or projectile tables?
Yiunko Aug 11, 2021 @ 3:39am 
Range 90, Missile Strenght 18. ( Base 12, AP 2, Reload 8.1)

All the other empire units are affected properly except this one.
Batmane ✝  [author] Aug 11, 2021 @ 3:19am 
Hmm. I double checked the values to see if I changed them and it appears I already did. Could you provide me with more details? What is the range and damage of the Free Company Militia on your end?
Yiunko Aug 11, 2021 @ 3:05am 
Hi! Love the move with the handgunners, but the Free Company Militia doesn't seem to have any of this changes? It would be great if you could include them :steamhappy:
Tor Gaval Aug 2, 2021 @ 8:29am 
Hey dude tnx for the amazing job. Do you know how to deal with the LOS problem with short races like skaven and dwarf. tiny bit high ground and they don't even shoot even nothing is in front of them except that little slope?

Tnx for the best mode ever.