Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
• Increased critical cooldown (3s -> 7s)
• Fixed Running critical not doing anything if you have 1 bullet left in the chamber
• Fixed Running critical doing one less hit than the amount of bullets consumed
• Running critical now cancels if parried
• Base crit can now be cancelled by stun
• Crit can be used without ammo
• Fixed Iron Requiem having Medium Weapon scaling instead of Light Weapon scaling
• Fixed default critical not restoring 2 bullets if you use it with 1 bullet left in the chamber
• Fixed endlag for crit not starting until projectile blows up
• Added stun to crit
• Optimized monster stomping (surprisingly laggy)
• Fixed global screenshakes
• Fixed Void Spire lasting twice as long as intended
• Fixed being able to pop Void Spire on downed players to depths-send them
• Fixed Blood resistance not showing in tab menu
• Fixed Blast Spark Shadow Assault going through block
• Fixed magma ore picked up in Saramaed Hollow having collision while being carried
• Fixed Hailbreaker crit not cancelling when feinted
• Fixed Gear Cabinets on console
• Changing your Guild name's punctuation/spacing is free. e.g. if you change your Guild name from Dogslife to Dog's Life you don't have to pay anything. It'll still go on cooldown for a week, though
Fixed Symbiotic Link
• Fixed Kyrswynter crit not following up if you guardbreak your opponent
• Fixed weapon scaling being inaccurate
• Fixed Silentheart M1's being delayed after dodging
• 2x chests btw
• Greatly optimized Resonances in general
• Fixed a variety of memory leaks with crits
• Fixed a memory leak with Shadow Chains
Bugfixes
• Fixed a lot of dialogues that'd error if you left early
• Fixed a lot of crits that would error if the user was killed early
• Fixed Blood showing up as Lightning on Everchanging Aegis procs
• Fixed lingering vfx on Shard Bow triple shot variant
• Fixed Frost Grab breaking if your target died before the grab ended
• Fixed W Rank obtainment not playing the correct SFX (sorry to all those robbed of an even Greater dopamine hit)
• Increased Kyrsieger crit CD (10s -> 15s)
• Fixed Rockmaller aerial crit not cancelling properly. For real this time
• Reduced Rockmaller base damage (29 -> 25)
• Increased Forge Greathammer critical wind-up (0.5s -> 0.6s)
• Made Decimate's chain teleports much faster, should hopefully make movestacking it less viable
Optimization
• Mantra windups have been greatly optimized and have considerably better reliability and responsiveness. Cancels and feints should be processed much more quickly and timing should be a lot better
• Greatly optimized status effects
• Greatly optimized status effect subscriptions (stuff that waits for status effects to appear/disappear)
• Songchant Mantra PEN scaling per point reduced (5% -> 3%)
• Hailbreaker now only guardbreaks on full charge and not when cancel attacked early
• Fixed massive endlag on Hailbreaker Crit if the windup was interrupted
• Hailbreaker CD increased
• Kyrstear weight is now 3
• Parrying Dagger weight is now 2
• Death's Reverie no longer guardbreaks, instead deals high posture damage
• Reduced Hero's Blade of Frost critical damage per tick by around 20%
• Heavily reduced Exhaustion Strike's Posture transfer. Previously it transferred 60% posture at Lv. 1 and 100% posture at Lv. 5, now it transfers 20% posture at Lv. 1 and 60% posture at Lv. 5
• Fixed Radiant Dawn being faster and not actually cancelling if cancelled during its windup
• Fixed Hailbreaker crit coming out faster if feinted
• Finally fixed Rosen's Hellflame aerial critical going through parry, no longer knocks back hit players either
A big thank you to flamehunter3000 for suggesting this revamp.
Guild Renaming
• Guilds can now be renamed at a Guild Clerk
• Renaming can only be done once a week and costs 1000 Robux. Price may be subject to change but is where it is right now to deter people from hopping names every week
Content & Systems
• New Ironsing Pistol LW: "Iron Requiem"
• New Face Equipment Base/Azure/Amber Browline Citadel Frames
• New Face Equipment Base/Azure/Amber Round Citadel Frames
• Parrying Dagger weights now determine their bonus to posture restoration on parrying. Previously, both the Parrying Dagger and the Kyrstear had a 25% bonus to posture restoration on parrying. Now, each point of Weight on a Parrying Dagger adds a 10% bonus. e.g. 5 Weight would mean a 50% bonus to posture restoration from parrying
• Bounties now range from 1 to 8 Stars. Stars are calculated using a new point system for evaluating how strong a target is. Each Star is equivalent to 20 Points.
• Currently, each Power is worth 5 pts (so Power 20 is worth 100 pts), having a Resonance is worth 15 pts, having an Oath is worth 10 pts, having an enchant/LW is worth 10 pts, Outfit Tiers are worth 5, 10, 15 pts for Adept, Expert, and Master/Unique respectively
• You may only take on bounties with a Star rating up to 1 Star lower than your own Star rating. For example, if your own Bounty rating is 5 Stars, you can hunt people with 4 Stars, but not people with 3 Stars. You're free to hunt anyone with a higher Star rating than you if you fancy a challenge.
• Grasp of Eylis tool use CD reduced (60s -> 5s)
• Voideye CD reduced (10m -> 5m)
• Bounty EXP per star hasn't changed, so higher stars will net more EXP than you could get before