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• Increased critical cooldown (3s -> 7s)
• Fixed Running critical not doing anything if you have 1 bullet left in the chamber
• Fixed Running critical doing one less hit than the amount of bullets consumed
• Running critical now cancels if parried
• Base crit can now be cancelled by stun
• Crit can be used without ammo
• Fixed Iron Requiem having Medium Weapon scaling instead of Light Weapon scaling
• Fixed default critical not restoring 2 bullets if you use it with 1 bullet left in the chamber
• Fixed endlag for crit not starting until projectile blows up
• Added stun to crit
• Optimized monster stomping (surprisingly laggy)
• Fixed global screenshakes
• Fixed Void Spire lasting twice as long as intended
• Fixed being able to pop Void Spire on downed players to depths-send them
• Fixed Blood resistance not showing in tab menu
• Fixed Blast Spark Shadow Assault going through block
• Fixed magma ore picked up in Saramaed Hollow having collision while being carried
• Fixed Hailbreaker crit not cancelling when feinted
• Fixed Gear Cabinets on console
• Changing your Guild name's punctuation/spacing is free. e.g. if you change your Guild name from Dogslife to Dog's Life you don't have to pay anything. It'll still go on cooldown for a week, though
Fixed Symbiotic Link
• Fixed Kyrswynter crit not following up if you guardbreak your opponent
• Fixed weapon scaling being inaccurate
• Fixed Silentheart M1's being delayed after dodging
• 2x chests btw
• Greatly optimized Resonances in general
• Fixed a variety of memory leaks with crits
• Fixed a memory leak with Shadow Chains
Bugfixes
• Fixed a lot of dialogues that'd error if you left early
• Fixed a lot of crits that would error if the user was killed early
• Fixed Blood showing up as Lightning on Everchanging Aegis procs
• Fixed lingering vfx on Shard Bow triple shot variant
• Fixed Frost Grab breaking if your target died before the grab ended
• Fixed W Rank obtainment not playing the correct SFX (sorry to all those robbed of an even Greater dopamine hit)
• Increased Kyrsieger crit CD (10s -> 15s)
• Fixed Rockmaller aerial crit not cancelling properly. For real this time
• Reduced Rockmaller base damage (29 -> 25)
• Increased Forge Greathammer critical wind-up (0.5s -> 0.6s)
• Made Decimate's chain teleports much faster, should hopefully make movestacking it less viable
Optimization
• Mantra windups have been greatly optimized and have considerably better reliability and responsiveness. Cancels and feints should be processed much more quickly and timing should be a lot better
• Greatly optimized status effects
• Greatly optimized status effect subscriptions (stuff that waits for status effects to appear/disappear)
• Songchant Mantra PEN scaling per point reduced (5% -> 3%)
• Hailbreaker now only guardbreaks on full charge and not when cancel attacked early
• Fixed massive endlag on Hailbreaker Crit if the windup was interrupted
• Hailbreaker CD increased
• Kyrstear weight is now 3
• Parrying Dagger weight is now 2
• Death's Reverie no longer guardbreaks, instead deals high posture damage
• Reduced Hero's Blade of Frost critical damage per tick by around 20%
• Heavily reduced Exhaustion Strike's Posture transfer. Previously it transferred 60% posture at Lv. 1 and 100% posture at Lv. 5, now it transfers 20% posture at Lv. 1 and 60% posture at Lv. 5
• Fixed Radiant Dawn being faster and not actually cancelling if cancelled during its windup
• Fixed Hailbreaker crit coming out faster if feinted
• Finally fixed Rosen's Hellflame aerial critical going through parry, no longer knocks back hit players either
A big thank you to flamehunter3000 for suggesting this revamp.
Guild Renaming
• Guilds can now be renamed at a Guild Clerk
• Renaming can only be done once a week and costs 1000 Robux. Price may be subject to change but is where it is right now to deter people from hopping names every week
Content & Systems
• New Ironsing Pistol LW: "Iron Requiem"
• New Face Equipment Base/Azure/Amber Browline Citadel Frames
• New Face Equipment Base/Azure/Amber Round Citadel Frames
• Parrying Dagger weights now determine their bonus to posture restoration on parrying. Previously, both the Parrying Dagger and the Kyrstear had a 25% bonus to posture restoration on parrying. Now, each point of Weight on a Parrying Dagger adds a 10% bonus. e.g. 5 Weight would mean a 50% bonus to posture restoration from parrying
• Bounties now range from 1 to 8 Stars. Stars are calculated using a new point system for evaluating how strong a target is. Each Star is equivalent to 20 Points.
• Currently, each Power is worth 5 pts (so Power 20 is worth 100 pts), having a Resonance is worth 15 pts, having an Oath is worth 10 pts, having an enchant/LW is worth 10 pts, Outfit Tiers are worth 5, 10, 15 pts for Adept, Expert, and Master/Unique respectively
• You may only take on bounties with a Star rating up to 1 Star lower than your own Star rating. For example, if your own Bounty rating is 5 Stars, you can hunt people with 4 Stars, but not people with 3 Stars. You're free to hunt anyone with a higher Star rating than you if you fancy a challenge.
• Grasp of Eylis tool use CD reduced (60s -> 5s)
• Voideye CD reduced (10m -> 5m)
• Bounty EXP per star hasn't changed, so higher stars will net more EXP than you could get before