Total War: WARHAMMER II

Total War: WARHAMMER II

196 ratings
Guv's Make Us Special: Kevin von Lloydstein
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Tags: mod, Units
File Size
Posted
541.225 KB
Jul 20, 2021 @ 2:31am
1 Change Note ( view )

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Guv's Make Us Special: Kevin von Lloydstein

Description
Frequently Asked Question (FAQ): WORKS WITH SFO/Radious?
Frequesntly Answered (FA): Seriously, stop. I have really no clue.
Frequently Asked Question (FAQ): Ok, then make a compatible version?
Frequesntly Answered (FA): Sigh, absolutely not.

Why Hello There!
Thought I wouldn't come back, did you? Hah! I am not so easily gone!

So something that went a bit under the radar, yet still not, was the implementation of the memorial wight king hero for Kevin Lloyd, Kevin von Lloydstein (previously named Kevon, but CA seemed to have changed that for some reason). A charming and heartwarming thing to do, but unfortiunantely I think personally they didn't give him quite enough, not even close to that of Alastar the White Lion, who was also a character of circumstance.

I am not going to pretend I knew Kevin, but I will make him stand out and be remembered appropriately.

What does this Mod do?
  • Kevin von Lloydstein becomes bit more fancy with some new stuff to his trait, skills and item.
  • Kevin von Lloystein recieves a new unit card, porthole breastplate to his model, so now you can spot him easier in battle and before battle commences.
  • Fully playable in Custom battle as "campaign only".

Some Info
He bares exactly the same base stats as any other Wight Kings, but can be differentiated with his skills and unique items.

Artwork used:
https://i.pinimg.com/originals/f2/b7/02/f2b702e630d0c54efda7dcf62df39670.jpg
(Credit to whoever made it. I tried to trace the source but did not find the artist.)

Optional Mods
None yet.

Compatibility
Should be save game compatible.

Afterword
New here? Want to find more of my units and mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!

Please concider joining my Steam Group for complaints and requests!

Please do post a comment here if you find any errors!
*Rate and Favorite if you fancy this!*

37 Comments
Guvenoren  [author] Apr 6, 2023 @ 2:26pm 
Well, I may port this after the next DLC release, but I will be busy. Don't wait for this
Ripenoli Apr 6, 2023 @ 1:47pm 
Hi, just checking: Have you already ported this to TWW3? Would love to know if/when it is available, been delaying my Mannfred campaign waiting for this. Thank you!
Guvenoren  [author] Feb 19, 2023 @ 3:41am 
oh lol appently i never did. ill make the port at some point
Autumnchain Feb 18, 2023 @ 10:03pm 
I couldn't find the TWW3 port of this. Did you remember to set it to public?
Guvenoren  [author] Jan 5, 2023 @ 2:46am 
already has
Autumnchain Jan 4, 2023 @ 9:54pm 
Will this get a TWW3 port?
Guvenoren  [author] Feb 4, 2022 @ 10:12am 
Hm. I will debate on it. Working on something at the moment. I would try to patch that before WH3.
Hoo the fool Feb 1, 2022 @ 1:22am 
Hello, first of all I really appreciate this great mod! I have a request btw; there is a conflict with Vampiric Resurgence mod since both adds new skill trees for Wight King. Could you make this mod compatible with the mod?
UphillBuffalo Jan 4, 2022 @ 9:11pm 
AWESOME MOD! <3
What is it all for? Nov 2, 2021 @ 2:15am 
Upon further testing, I figured out that this mod is slightly incompatible with the mod "Wight King Additional Skills". Because both this mod and "Wight King Additional Skills" add another branch to the skill tree, the game runs out of room and replaces part of the vanilla tree with the branch from "Wight King Additional Skills". You can still use both of these mods together, but you miss out on a few vanilla stat increases and the foe-seeker ability.