Total War: WARHAMMER II

Total War: WARHAMMER II

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Mounts for Grimgor (Never Late!)
   
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Tags: mod, Units
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997.840 KB
Jul 15, 2021 @ 2:44pm
Jul 15, 2021 @ 10:28pm
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Mounts for Grimgor (Never Late!)

In 1 collection by ✨🏮Red Moon's Glow🏮✨
As it should be (maybe)
7 items
Description
In the vastness of Total War: Warhammer workshop, fans of the series have placed a whole ocean of various mods, among which there are plenty of those that provide mounts for any "disadvantaged" foot lords, and I couldn't ever imagine that for such a famous, beloved, incredibly popular and even a meme figure like Grimgor Ironhide, no one has yet made a mod that gives to legendary black orc some mount... (or at least I didn't found it).
And what's next, comrades?? We'll stop doing nude reskins of evocative elven witches in armored bras?!! This is an outrageous misunderstanding, a situation that shouldn't be, so I must fix everything with my own hands. Albeit a little late.. However like all my mods ^^'


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So, Grimgor finally gets a couple of standard orc mounts. As well as for usual warboss, they will be available at the following levels:
War Boar - 4 level
Wyvern - 18 level

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With regard to battle characteristics - on balancing arose some questions, since orc bosses are getting stronger on their boars, but Grimgor, as compensation for the lack of mounts, was initially endowed with very high stats, and if I increase them even more, this could already become imba. But if I substitute characteristics of basic bosses, Grimgor will lose any uniqueness and there will be no point in putting him on the mount. So a compromise was found somewhere in between:
On a war boar, Grimgor will mostly retain his stats with only a small symbolic penalty in 5 points of melee attack (after all, on a boar he will have to wield his two-handed axe with one hand, which should be not so comfortable), and will also receive bonuses in form of speed, charge and extra health.

In case of a wyvern, the rider no longer personally participate in fight, what means that characteristics must correspond exactly to war monster, which itself in this case is no different from ordinary ones. But still, let's seize the fact that carrying such a weighty carcass on itself, this beast can be more massive and inert. Also, the full-metal Grimgor takes a decent part of whole model, which means that unit in total can be attributed a little better armor. Well, and let's assume that having two free hands in front of him, Grimgor conditionally can slightly help the wyvern in battle, a bit increasing attack, or smacking cuffs to lizard itself so that it doesn't try to escape)0
In sum, on this mount, Grimgor will receive weapon strength and defence of the wyvern, but compared to basic warbosses on a wyvern, he will have better armour, charge bonus, leadership, attack and hp.

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If you have some other ideas about balancing of stats, and you can convincingly justify them, I can consider your proposals :)


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(Русская версия этого мода: https://steamcommunity.com/sharedfiles/filedetails/?id=2548035234 )
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7 Comments
✨🏮Red Moon's Glow🏮✨  [author] Apr 20, 2022 @ 11:29am 
@LWH
Hi ~
Sorry, but I don't use SFO and so I don't have a full understanding of how to balance it properly.
Also, I looked - in SFO Grimgor model has a larger size, so on the mount the model will crawl out of the textures.
And so... There is too much to change to make it playable :steamsad:
lwhのsama Apr 3, 2022 @ 9:02am 
big bro,please make it for sfo !
✨🏮Red Moon's Glow🏮✨  [author] Aug 24, 2021 @ 2:59pm 
@LWH
Yeah, sure
lwhのsama Aug 24, 2021 @ 2:47am 
great mod and is the model on the campaign map correct?
V Jul 16, 2021 @ 12:32pm 
that poor wyvern
modmodmod Jul 16, 2021 @ 12:24am 
Cool
Mr Nothing Jul 15, 2021 @ 8:31pm 
Grimgor dont need no mount he is the mount.

But cool mod btw.