Total War: WARHAMMER II

Total War: WARHAMMER II

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Arkhan the Black: Expanded Scrap Upgrades Submod
   
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Tags: mod, Units
File Size
Posted
Updated
3.166 MB
Jul 14, 2021 @ 3:16am
Mar 22, 2022 @ 4:17am
6 Change Notes ( view )

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Arkhan the Black: Expanded Scrap Upgrades Submod

In 1 collection by Stephen
Stephen's Workshop Mods
13 items
Description
Current Version: 1.3



This mod adds in scrap upgrades for the Tomb Kings using Canopic Jars. Each of the four main Tomb King factions have unique upgrades which cost 100 jars, in addition to a plethora of upgrades for the Tomb King roster, ranging from 30 - 80 jars.



26 Comments
Stephen  [author] Mar 22, 2022 @ 4:18am 
Changelog 1.3

- added missing upgrades for Tomb Guard, Ushabti, Zombie Dragons & Screaming Skull Catapult units
- added in additional icons for scrap upgrades to reduce icons stretching on the unit UI
Stephen  [author] Mar 12, 2022 @ 4:17am 
I'll have a look at these when I get back. Thanks for the update.
Echo Mar 12, 2022 @ 1:59am 
Oh, and also fixed the unit groups being messed up so that new versions of the mentioned units didn't benefit from the proper tech tree and skill tree upgrades. For example without these fixes regular Ushabti are far superior to the "purple" version, especially with lords that buff Ushabti.
Echo Mar 12, 2022 @ 1:58am 
Hey, I've fixed a few issues in the pack file, since they bothered me: missing upgrades for certain Arkhan units (purple tomb guard, purple ushabti), the upgrade icons being stretched out and looking weird when applied. They're simple fixes, but I figured I'd offer to send you the updated version if you didn't want to spend the effort on them.
Stephen  [author] Oct 23, 2021 @ 8:08am 
@Kraker Hmmm. No worries, I'll take a look into it
Kraker Oct 23, 2021 @ 6:48am 
@Stephen that is strange cuz I used them on archers and nothing happened during mellee
Stephen  [author] Oct 23, 2021 @ 3:57am 
@Kraker Ah yes. Ideally, you'd want to use it on melee units if I remember correctly the proc comes from being in melee combat. I can take a look and add it to ranged units as well as a possibility.
Kraker Oct 23, 2021 @ 3:33am 
Yeah I am using TK:E but I used them on vanilla archers but probaly problem is I am playing as Custom faction
Stephen  [author] Oct 23, 2021 @ 2:53am 
@Kraker I assume as you're playing as the Golden Scarab you're using TK:E? If you're using custom units then this mod does not touch them as a submod would need to be created.
Kraker Oct 22, 2021 @ 10:39pm 
Is barrage of lybaras broken I used it on my skeleton archers when playing as Golden Scarab and nothing happaned