Arma 3
35 ratings
Team Fortress 2 Voice Pack
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
409.153 MB
Jul 11, 2021 @ 9:29am
Dec 10, 2021 @ 11:36am
6 Change Notes ( view )

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Team Fortress 2 Voice Pack

In 1 collection by Marauding Morty
Team Fortress 2 in Arma Voice Packs
3 items
Description
Sent by teleporter malfunction to the battlefields of 2035, Team Fortress 2's Mercenaries are ready to fight for money and the chance to wear cool new hats.

Features:
* Hundreds of voice lines per class!
* 9 playble voices!
* Voices added to pool of identities, so they'll show up in play!
* 9 Zeus/Eden spawnable units per team! (+ a few variants)
* No other mods required!

Classes Available Now:
* Scout -- Basically, kind of a big deal.
* Soldier -- Ready with a truly American disregard for the metric system!
* Pyro -- One shudders to imagine what inhuman thoughts lie behind that mask...
* Demoman -- He's drunk: what's your excuse?
* Heavy -- Ready to crush tiny baby men!
* Engineer -- Here to solve practical problems.
* Medic -- Ze healing leaves little time for ze hurting!
* Sniper -- A trained assassin, not a mere crazed gunman!
* Spy -- Is he ever really on your side?

Get the Mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2544301804

Voice lines taken from :

* Team Fortress 2
* Poker Night at the Inventory
* Scout & Medic VA's Youtube Channels
* 15.ai (only for some Scout formation orders and the number "7")
11 Comments
KCM Jan 26, 2023 @ 9:36pm 
DAMN:SW_logo:
ABSneppo, Leopard of Snow Dec 27, 2022 @ 5:26am 
The voices overlaps the defaults for other factions. Perhaps release them one by one?
smaragdine | #FixTF2 Sep 22, 2022 @ 6:26pm 
I never thought I'd hear scout saying "Sniper 75 meters ahead!"
Marauding Morty  [author] Dec 10, 2021 @ 11:38am 
The last 3 voices are here as an end of year present for everyone!
✠ DFSpecter Dec 7, 2021 @ 10:24pm 
10/10

I was not expecting to find this, nor was I looking for it. Glad I did!
Reznov Nov 6, 2021 @ 6:30am 
ok, thanks for answering though, can't wait for the rest of the cast, i am using this in my latest singleplayer Antistasi run and i keep grinning and laughing everytime they speak up lol
Marauding Morty  [author] Nov 6, 2021 @ 5:40am 
@Reznov as far as I understand it no. I think to do something like that that you'd need to update the configs for each unit that's spawnable in Zeus. You can run setIdentity on a spawn unit to set the voice though.
Reznov Nov 5, 2021 @ 4:14am 
@Hipster Morty, can you also just have tf2 voices be selected when they spawn naturally? i just want to have TF2 voices for all units, or is that impossible?
Marauding Morty  [author] Aug 6, 2021 @ 2:30pm 
@Warmarine With the latest update, the voices should now be in the pool to spawn randomly for almost all units! (That took some cfg learning on my part)