Total War: WARHAMMER II

Total War: WARHAMMER II

178 ratings
More Unique Elector Units
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Tags: mod, Units
File Size
Posted
Updated
129.582 MB
Jul 6, 2021 @ 1:48am
Jul 20, 2021 @ 1:31am
7 Change Notes ( view )

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More Unique Elector Units

Description
Features
  • Vanilla adaptation of the SFO elector units to make vanilla ones a bit more special
  • Each unit was changed, some more others less
  • Wolf-Kin and Knights of the White Wolf were also added to give Boris a bit more variety, only available at Middenheim's landmark or for Middenland at the Shrine/Temple of Ulric
  • All units are fully affected by skills and technologies

Compatibility
  • Should be compatible with most other mods as long as they don't change elector units
  • Supports MCT by Vandy
  • Supports TTCaps by DrunkFlamingo

Known Issues
  • Some bullet points (these green indicators at the unit card like "armour piercing ranged") are sacrificed for better compatibility, however this is just UI and won't affect your gameplay in the slightest
  • Some bullet points disappearing in battle is intentional, it is caused by the script which hides all wrong ones but needs like 1 tick to update

Credits
  • Venris for allowing me to use all of these units
  • All modders who contributed to the implementation in SFO including [HN], Dryrain, Willemsen, Xoudad, Fyrewyrm3000 and Mixu
  • prop joe for his script to remove redundant bullet points
57 Comments
el jumbo Dec 5, 2022 @ 1:31pm 
will tis mod be in w3?
A Hobo Nov 9, 2022 @ 1:20am 
Going to second the previous post. This mod is incredible would love to see it make into WH3 if possible.
Ultraviolet Sep 14, 2022 @ 12:09pm 
do you plan on porting this amazing mod to WH3?
Wikist May 5, 2022 @ 1:25pm 
My Nuln Ironsides consists of only one man with 69 hitpoints. What could have caused that bug?
ratte_is Jan 15, 2022 @ 12:11am 
lords' unit buff skill tree doesn't apply at elector units. Imperial foot couldnt get any buff.
NRKE Jan 3, 2022 @ 6:51pm 
This mod is awesome. Thank you for porting this over to vanilla.

I really want to use this for my campaigns but it causes some incompatibilities with some others mods. How would I go about disabling a specific unit?

Like say the Nuln Ironsides? Is it as simple as just deleting the unit table?
Lou Tibus Dec 28, 2021 @ 4:03pm 
Hi! It seems that there is an incompatibility in the application of bonuses between your mod and "Mixu's Legendary Lords 1".
From what I got as information after passing on the modding community discord, you should add your units to this unit set "mixu_emp_spears_halberds"
Thx !
golden god Dec 4, 2021 @ 8:28am 
ahh it was battle standard bearers by HN. which is such a shame cause theyre essential
golden god Dec 4, 2021 @ 8:11am 
Imperial foot and the great hammer units aren't holding their weapons, anyone know why/a workaround for this?
Rim Reaper Nov 22, 2021 @ 7:25pm 
im having a problem where some of the models are just not showing up and they are appearing as they do in vanilla