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They will always take priority when it comes to enemy arty or spells. Really strange.
After i spend a few hours trying this unit, can i say a pair of things to spice a little up and make this mod a must to even force CA to listen us?
Mkay, here we go:
1: Add weapon missile dmg to all ranged sartosan units in her unique perks.
2: Add the 3 sartosan units to the elite red line at least to make them worth.
3: The same with the tech: every tech the gunner mob benefit it, the sartosan units should too.
4: The problem here is not reaally Aranessa, she doesnt need more dmg or something like that, id recommend a little nerf to speed (-10%) and melee (-5) and is perfect.
5: Oh and make the custom unit a t3 unit! the empire have gunners at T3, i dont think smelly,ugly pirates can access weapons before the manufacturer, dont you think?
Thx!
They are though considered infantry so will get the appropriate buffs if that is stated, the militia units are considered missile infantry and can get buffed by an Gunnery Wight
I considered putting them in the red tree somewhere, but no place really felt right, besides Aranessa already buffs them up quite a bit