MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

581 ratings
Sounds of the succession wars audio overhaul mod. LITE
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434.137 MB
Jul 4, 2021 @ 2:59am
Nov 15, 2021 @ 12:28am
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Sounds of the succession wars audio overhaul mod. LITE

Description
THIS IS A LITE VERSION

This update only has the mech/weapons/reload/ Hanger and dropship sounds It is using the stock environmental audio for explosions, destuction, weapon impacts and more, this is a temp work around until PGI solves the sound issue.

Sounds of the Succession wars mod delivers a totally revamped audio landscape from the mechs you pilot to the weapons be fired to all the destruction around, to the Leopard hanger and beyond SOSW updates, expands and ensures at the heart of it the sense of power, immersion and industrial feel is brought to the front to bring the chaos and destruction of the succession wars grit out in the sound.


UI:
As of right now due to a issue with the editor the new audio sounds do not work but will be updated once done.
The UI will feature its own re work of sounds from mech lab, internal mech button prompts and use of various systems across the board.

Hanger:
While regarded as the back end of Mechwarrior the interior of the dropship itself has been given a major audio overhaul, a greater selection of mechanical tools and machinery now fill the room complimented by audio announcements scattered among the ever busy workshop. New ambient sounds across the board for being either in the hanger, mechlab or at the bridge.

Mechs:
The focal point of Mechwarrior is of course the mechs themselves. The mod has revamped the audio for these machines in virtually every area, new heavier foot steps along with leg actuator sounds combined with almost organic machine torso twisting bring a sense of life to the machines. The cockpit itself now has revamped interior sounds with all manners of background noises, com chatter and other bits and pieces to make it feel like you are sitting in a purpose built fighting machine.

Vehicles:
While generally mostly a background aspect to the game vehicles themselves also got a audio improvement. Tanks and Vtols can now be heard with in close proximity with better clarity and sounds, tanks and Vtols both have received new explosion sounds along with new engine sounds to help make them feel apart of the world around you. Leopard dropships also have been given new audio to complete the round out.

Destruction :
A major part of MW5 is the destruction aspect, in this regard the entire environmental landscape has been re done every type of material from the smallest lamp post to the largest sky scraper the sounds have been remade and expanded upon immensely adding a satisfying crunch to every thing you plow through across various terrain types and building types. Explosions have almost been majorly expanded for variety across the ground, vehicles and mechs themselves. Weapon impacts now hit harder then ever with its sound and variety expanded across varied level of hits and sized of weapon being hit by

Weapons:
Where the real meat and gravy lays, it's all good and well having large weapons but if they don't feel or sound like they should it totally kills the feeling. As such the weapons entire system was overhauled, every weapon has been remade with the simple idea of "Power" and "weight" in mind From the small laser up to the massive AC 20, Mechanical elements for reloading have also been improved for the auto cannon, gauss rifle and PPC system. Projectiles have been improved to allow you to hear them coming by whether it be the woosh of AC shells flying past, a thunder crack of a PPC or the incoming shriek of missiles.


Attenuation and other changes:
A whole host of changes have been made for audio across the entire bank system, the distance of volume, the range the priority and many other aspects have been tweaked, changed, or reconfigured to provide as best as possible sound scape for the new audio in play.


THANKS:
This goes to all who have supported me and encouraged me to continue modding for MW5 if there was no drive for it I'd probably moved on but again thank you all to who helped along the way. I do accept donations tho this is entirely optional any thing is greatly appreciated and helps out in my jobless situation but once again entirely optional.

Paypal - grant.777@hotmail.com

Enjoy Mechwarriors!
Popular Discussions View All (1)
19
Jun 3, 2022 @ 2:45pm
Addon pack ideas
Kh0rnz
243 Comments
Bubbles Oct 23, 2023 @ 6:29am 
The author has stated multiple times that this mod is broken and can't be fixed without redoing literally everything. Just putting it here because the actual conversations about this are a few pages back and not the first thing people see in the comments.
PSYCΦMMUnist Oct 21, 2023 @ 8:32am 
Any chance you can work on the melee to bring it up to the post DLC sound effects? This pack is great but melee either makes no sound or sounds pretty pathetic compared to vanilla.
Terrible Jul 23, 2023 @ 7:21pm 
This is so close to being absolutely perfect,
HOWEVER, I feel that all weapons (Especially things like the MGs, ACs, Gauss and to an extent SRMs) feel very off because they're not at all muffled like you're sitting in the cockpit.

At the moment it all sounds like you're standing in the open right next to the weapon firing, instead of inside a sealed, armoured cockpit with a helmet and comms equipment on.
All you'd need to do is put the sound library through a pretty weak low pass filter and you'd have a perfect outcome.

I feel the low pass filter would both be more realistic, but maybe more importantly, reduce ear strain, as loud high end tends to do that. If you listen to the vanilla noises, all of them are relatively 'muffled' which is a little less ear-grating.

The quality of sounds in this mod are far, far better though and I wish I knew how to find and add the low pass filter to the sounds myself without breaking something.
Pepsi Cola Jul 18, 2023 @ 12:23pm 
found the song god damn
ScrapPool Jun 28, 2023 @ 8:10pm 
This really is an amazing mod which can do so much for refreshing the MW5 experience. Have you considered doing a-la-carte versions? Perhaps something with integration into Mod Options (if possible) to allow for a more customization?

There are sounds/classes that I'm absolutely in love with (looking at you, lasers), and some that for personal reasons I'm not a huge fan of (ACs, PPCs, etc.) usually because they're TOO realistic (e.g., they grate on the ears after many repeated plays). So with that I do find myself wishing for "line-item versions" where possible, but maybe that's just me.

Again love this mod, great work!
Naylind Apr 7, 2023 @ 8:29pm 
need an update due to crusaders produce no footsteps sound
NeighborJoe33 Apr 7, 2023 @ 7:44pm 
@Enlightened Forehead been stuck in my head a year and a half and no luck
Pepsi Cola Apr 7, 2023 @ 10:22am 
What is the menu Song ?!?!?!?!?!
:mhpatchie:
Sminegus Mar 14, 2023 @ 1:34pm 
Any chance of this getting a update or re-release? I really like all the sounds in this mod but since its not been updated in quite a while its missing a couple of sounds or has some bugs such as those big canons in some of the bases having no audio at all and i heard its something similar with some of the new mechs missing walking sounds and such. Im aware that you are currently working on another mod more actively but personally its not quite my cup of tea but i can understand why this mod has not been updated because of that and from the description and some of the comments it sounds like you are having issues updating this one anyways. But other than that this is a great audio mod and it would be nice to see it be updated but i understand if you can't or want to focus on your other projects