Surviving Mars

Surviving Mars

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Seniors With Benefits
   
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1.332 MB
Jul 3, 2021 @ 8:29am
Oct 2, 2022 @ 5:40pm
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Seniors With Benefits

In 1 collection by Tremualin
Tremualin's Mods
18 items
Description
There are 3 ways to manage Seniors today: get lucky with Forever Young, isolate them in a Retirement Dome, or the most popular, murder them with little consequence.

This mod introduces a few more options: let seniors live in nursery domes, to visit their grandchildren, or in university domes, to mingle with the youth. If you are using
SkiRich's Incubator, you can make perfectly functional Nursery-University-Retirement domes (my personal preference), because Children will only take Nursery slots.

All features will continue to work, even if you research Forever Young.

Senior well being matters
Colonists (except Children and Seniors) have additional morale if at least 95% of seniors in the Colony are happy (Health, Sanity, Comfort and Morale are above 70) and lower moral if at least 10% of seniors in the Colony are unhappy (Health, Sanity, Comfort or Morale are below 30). The morale loss is higher the closer the colonist is to becoming a senior (varies between +15 and -30)

Seniors nurture Children
Children have 1% more chances of developing rare traits per Senior living in the same Dome.

Seniors share cautionary tales
Colonists have a chance to lose Flaws, based on the Traits of the Seniors living in the same Dome. Each Senior with the proper trait increases the chance of recovery, and the chance is higher the younger the colonist: 4% (max 15%) for Young, 2% (max 10%) for Adult, 1% (Max 5%) for Middle Aged. A new UI will show how many flaws have been removed by Seniors on each Dome.

Some of the Traits you will see here are from my other mods which you can find in my collection. You don't need to have the other mods for Seniors with Benefits to work.

Flaw
Removed by Perks
Alcoholic
Religious
Anxious
Composed
Argumentative
Listener
Coward
Composed,Survivor
Gambler
Fickle,Gamer
Glutton
Fit
Hypochondriac
Nerd
Idiot
Fixer,Genius,Mentor
Lazy
Thrifty,Workaholic
Loner
Party Animal
Mean
Kind
Melancholic
Enthusiast
Paranoid
Composed
Renegade
Empath,Saint
Violent
Vindicated
Whiner
Brawler,Rugged

Seniors inspire younger colonists
Seniors inspire younger colonists (except Middle Aged), and increase their performance based on the traits (both perks, flaws, quirks, specialization, nationality, gender, etc) that are shared between the younger person and the seniors in the dome (+2 for each unique shared trait for Young, +1 for each unique shared trait for Adults). Children haven't fully developed yet so they receive bonus performance based on the unique perks and specializations of seniors in the dome (similar to Hive Mind); unlike vanilla Hive Mind, flaws reduce this bonus.

Seniors provide care for other seniors
Senior will follow up on other seniors who have been discharged from the infirmary; this means seniors recover extra health and sanity (+5) each day as long as there is a medical facility in the dome, an ability with proves useful during certain mysteries. Inspired by The Use of Senior Volunteers in the Care of Discharged Geriatric Patients[scholarworks.wmich.edu]

Cheap "Senior residences"
A new toggle button has been added to all residences (except nurseries and senior residences) which allows you to designate them as senior residences; seniors will immediately flock to the chosen residence, which will now also gain 50% more capacity. This aims to be a cheap alternative to the senior residence in the In-dome Buildings Pack for those who still don't have it, those who think the buildings is unbalanced and those who think the building cost of Electronics is too high. Dome filters are still respected (I didn't modify any of them), so make sure to set those filters on any dome where you absolutely don't want any seniors.

Steam
Paradox[mods.paradoxplaza.com]
Github[github.com]
24 Comments
SolidTeflon Apr 29 @ 10:35pm 
I like this mod, but Its a little too easy to get insane morale spirals early on due to "too many miserable seniors" and suddenly get tons of renegades all my domes. My last game I got the scientists vs engineers event and it nearly killed my colony because of the morale penalty to my scientists (i was playing inventor and couldnt avoid pissing off my mostly scientist colony).
Daemonjax Nov 24, 2022 @ 3:15pm 
I deleted all my crazy verbose comments because you saw my report on discord ;)
ErynnSilver Aug 12, 2022 @ 8:34am 
I've been doing domes like this for a long time because I think it SHOULD give bonuses to the young and old to be together and having just found this mod, you're awesome and thank you.
NeonTheCoder Apr 21, 2022 @ 3:51am 
Really gives purpose to seniors. My first thought when I had 80+ and only 40 workers was to kill them all. Really just killed my colony because I had no idea what I am doing. Giving them something of a purpose is great.
S e r a p h i m Nov 27, 2021 @ 7:05am 
This really makes the colony feel like a community :cozyteddymoo:
Outrate Nov 7, 2021 @ 4:58am 
Never even thought about killing old people. What kind of colonies are people building..
vizthex Oct 11, 2021 @ 3:11am 
damn this is cool, should be in the base game since forever young is pure RNG.
Tremualin  [author] Sep 26, 2021 @ 9:43am 
You need to wait a few sols for the ability "Senior Wellbeing Matters" because the game only starts tracking Seniors at the global level after you install my mod. But all the other abilities automatically activate once a day.

Do you see a section for "Traits removed by Seniors" in your Dome? If you do, the mod is installed.

If you still have issues please send me your logs with pastebin so I can take a look: https://steamcommunity.com/sharedfiles/filedetails/?id=2391106222
Styx Sep 26, 2021 @ 9:20am 
Then it's not working on my playthrough... Is there a special command to perform (besides your mandatory mod) ?
Tremualin  [author] Sep 26, 2021 @ 8:21am 
No, no need to start a new game.