Surviving Mars

Surviving Mars

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Incubator
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Jul 12, 2018 @ 12:29am
Jun 7, 2022 @ 3:14pm
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Incubator

In 1 collection by SkiRich
SkiRich's Mods
55 items
Description
Incubator
v2.2.4 June 7th , 2022

B&Bv2 and Prunaria Patch Compatible

Features
  • Works in two realms - Surface and Underground
  • Works with built in Birth Control Features
  • Automatically moves newborns to Incubator Dome* See Asteroid Note
  • Nursery Limitations with Population Controls
  • Standard Childbirth options available
  • First martianborn child is a celebrity
  • All domes receive an increase of 10 comfort points (see notes below)
  • Save/new game compatible
  • Includes fix for games' Project Phoenix bug for new colonists
  • Control Cloning Vats with Incubator Rules
  • Fix Android Traits - Requires Mod Config Reborn
  • Fix for Birth Controls not working after Picard patch
  • Disable mod dynamically in game - Requires Mod Config Reborn

Description
Incubator allows you to designate multiple domes as Incubator Domes.
Normal domes can be set to send their newborns to the Incubator Domes or to allow newborns to stay in their birth domes.
Birth control can be set to only allow newborns when space in Nurseries is available.
*NOTE on Asteroids - Births on asteroids will spawn on asteroids. You will need to transport them back.
Send only one type of sex or turn on birth control on asteroids to avoid that.

How It Works
Once the mod is loaded and running you will see a new button/section in every domes information panel. (See Screenshots Above)
Standard in game "Births are Allow" or "Births are Forbidden" are respected.

If Births are Allowed in a Dome then Incubator takes over the domes' Birth Control.
The new button/section will have the following options(see screenshots above):

Dome: [NORMAL] Relocate:[N/A] - Icon is Grey
This setting shows that Incubator is loaded but no domes have been designated as Incubators.
Since births are allowed, children will be born in this dome, whether you have nurseries or not in it.
You can use the built in game controls to Forbid Births to stop newborns from spawning in this dome until you setup your Incubator Dome.
All domes will show this setting if no Incubators domes are designated.
N/A stands for Not Available.

Dome: [NORMAL] Relocate:[ON] - Icon is Green Showing an Arrow and Newborn.
This is the default setting for all domes and is automatically set when you designate another dome as an Incubator.
This setting shows that Incubator is loaded and you have at least one dome designated as an Incubator.
This dome will send all of its newborns to the Incubator dome.
If you have more than one Incubator dome, the Incubator dome with the most free spaces in it's nurseries will be used first.
You can have an unlimited number of Incubator Domes.
If none of your Incubator domes have free space in their nurseries, then births in this dome will be postponed until space in the Incubator Dome is available.

Dome: [NORMAL] Relocate:[OFF] - Icon is Red Showing a Newborn
This setting shows that Incubator is loaded and you have at least one dome designated as an Incubator.
This dome will NOT send any of its newborns to the Incubator dome.
Since births are allowed, children will be born in this dome, whether you have nurseries or not in it.
You can use the built in game controls to Forbid Births to stop newborns from spawning in this dome if you choose or continue to have newborns spawned.
This would be a special case if you choose.
To set this option you right click the button/section, see button rollover hint.

Dome: [INCUBATOR] - Icon is Blue Showing a Newborn
This setting shows that the dome is designated as an Incubator Dome.
You can have an unlimited number of Incubator Domes.
Incubator domes can also spawn children if adults are in the dome.
An Incubator dome follows the same set of rules as a Normal Dome set to Relocate newborns.
If an Incubator dome does not have any nurseries in it then it will not accept any newborns and adults in its dome will not have children.
In game Allow or Forbid birth controls can be set on this dome if you choose but do not affect how other domes send their newborns to it.
Incubator Domes will accept children even if its own Dome forbids births.

Dome: [BIRTHS FORBIDDEN] - Icon is Grey
This setting shows that the dome is currently set to Forbid Births using the standard Game Controls.
You can toggle the Incubator button and turn this dome into an Incubator Dome.
Right Click options will not function while the dome forbids births and will not show NORMAL status.
If you Allow Births using the in game controls, then the Incubator status will update.

Gameplay
If you have at least one Incubator designated dome, then births across your entire colony will be limited to the free space in the Incubators domes nurseries.
Want more children, build more nurseries in the Incubator Dome, or build more Incubator Domes with nurseries.
Want less children, build fewer nurseries in the Incubator Dome, turn nurseries off in the incubator dome, turn off slots in your nurseries or set your in Game Birth Controls per dome.

Use of Filters
Filters are optional. With Incubator you dont need filters to have your newborns moved into an Incubator Dome, Incubator does it automatically. If you already have domes with children and just built a new Incubator Dome then set you dome filter to move them to the Incubator Dome.
I recommend at least the Incubator Dome have a filter to restrict Adults.
Remember you need at least one free apartment space for every nursery space otherwise children will not move to the Incubator dome. Children move from nurseries to apartments when they turn 6 and are considered youths.
If your apartments in the Incubator Dome fill up with Adults then no children will move to the Dome.
Children will eventually turn into youth, and will take the jobs necessary in the dome if you have services, or make a services dome next to the Incubator Dome connected with passages to the Incubator Dome and passages to another adults only dome.

Dome Comfort
If you nominate and make active at least one dome as an incubator dome, then all domes receive a boost of 10 comfort points on the next sol.
If your incubator dome goes offline, un-nominate the incubator dome and have no more incubator domes online then the comfort boost is removed from all domes.
No crying children in a dome = more comfort for other things, if you know what I mean.

Developer Notes
This mod uses the mechanics of newborn spawning, nursery space, and coding to accomplish its tasks and does not alter any other game functions, variables, or buildings.
However, if you have any "Birth Control" mods loaded there may be incompatibilities or unforeseen issues.
Birth control mods that alter comfort to keep population low will permanently cause low birth rates when you may want more colonists. Use them at your discretion. Use Incubator to be able to fine tune birth rates, no other birth mod needed.

The following Mods are not compatible with Incubator:
-Nurseries Limit Birth
-Birth Control/Infertility mod
-Any mod that alters comfort or game constants to limit births.
-May be more, these are the ones I checked.

Coexistence Mods
- Choggi's Nursery: Limit Birthing To Spots
Nursery: Limit Birthing To Spots will work with Incubator. If Nursery: Limit Birthing To Spots detects that you set the dome to Relocate Children it will handoff control to Incubator to do its thing. If you want to birth children in the current dome and have Nursery: Limit Birthing To Spots, then set the Domes Incubator settings to NOT Relocate Children.

If you find this mod handy please vote UP!

Please check out some of my other work:
SkiRich's Mods Collection
Popular Discussions View All (5)
22
Jan 14, 2022 @ 1:19pm
PINNED: Bug Reports
SkiRich
4
Jul 5, 2021 @ 10:35pm
PINNED: Help Forum
SkiRich
1
Oct 26, 2018 @ 9:36pm
Thx man a lot!
Kess_the_White
95 Comments
Mizi Oct 4, 2022 @ 12:06am 
Edit: The names display correctly without the mod installed, so it's definitely the mod. I really enjoyed being able to sort by the phoenix trait, I hope this gets fixed, I love watching them get resurrected multiple times, and grouping the IVs and V in their own dome
Mizi Oct 3, 2022 @ 11:58pm 
The original names of project phoenix resurrects (the roman numerals) are replaced with the default martian names when the game is saved and loaded, even with the project phoenix fix turned on. It kinda defeats the fun of project phoenix
Ghost Fox Jun 10, 2022 @ 7:53pm 
@MasterOfGrey That's what's supposed to happen. Apparently it's not actually doing that, in the background or otherwise, for Rosebush.
MasterOfGrey Jun 10, 2022 @ 5:34pm 
@Rosebush yes but the actual designation doesn't change - the switching on and off happens in the background for domes you've designated as being "birth allowed"
Rosebush Jun 10, 2022 @ 6:47am 
@Wreath Yes, I know this mechanics, but that is implemented in original game. What I thought that you dont have to do this micromanagement with this mod. Mod should work like this: Domes on "birth allowed", children sent to Incubator dome, when nurseries in Incubator are full, all domes switch to "birth not allowed" When nursery get space, birth turned back on. Thats it, thats what description of this mod says it should do, right? It just dont work.
SkiRich  [author] Jun 6, 2022 @ 7:36pm 
Updated, fixed an issue with cloning vats, and one syntax error in mod config.
Wreath May 30, 2022 @ 6:25am 
@Rosebush there are three options, 'births allowed' 'not allowed' and 'stop births when dome is full' or something like that. So set your domes to the yellow/amber icon and they'll stop breeding in every dome that is at capacity, then start again when space becomes available.
Rosebush May 11, 2022 @ 3:42am 
Hi. I have 6 domes and 500 colonists. I set 1 dome to Incubator, rest is set to birth allowed, Dome:Normal Relocate:ON. In incubator I have two large nurseries meaning space for 52 children. No other living space, just schools and playgrounds. Children are sent to incubator dome, but birth dont stop at 52. Currently 71 and rising. I thought this mod should stop newborns when nurseries in incubator are full. Am I doing something wrong, or mod just dont work?
Crian Box Oct 25, 2021 @ 12:22pm 
Having an issue where I've set a dome as an incubator, but other domes don't indicate they are relocating babies to that dome. This is on a saved game if that helps. Thanks for the mod!
The Engineer Pop Oct 19, 2021 @ 5:40pm 
Yes, they do.