Team Fortress 2

Team Fortress 2

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ctf_underground v2
   
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Game Mode: Capture the Flag
File Size
Posted
Updated
29.829 MB
Jul 2, 2021 @ 8:23pm
Sep 14, 2021 @ 1:19pm
1 Change Note ( view )

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ctf_underground v2

Description
i couldent update it in the workshop and im not retyping the description so heres the copy paste:

my first time using soundscapes, cubemaps, block bullets, bot hints, areaportals and more
i only put images of the blu side up because the map is symetrical

at the intel room images, the window and entrance are completely white because trigger_multiples dont dectect spectators i think so it kept the areaportals closed

for some reason you can see the skybox teleport through the 3d skybox idk how to fix that

skybox teleport: type "sv_cheats 1" in console than "noclip" go to the unaccesible part of the blu intel and next to the dancing hoovy is a wood box, break it and a patch of grass breaks in the corner of the map, break the wood unber it to go to the skybox tele, type "sv_cheats 0"
7 Comments
♡ Jenny Wakeman ♡ Sep 14, 2021 @ 1:01pm 
Ok thank
yez  [author] Sep 14, 2021 @ 12:56pm 
yeah the nav should be generated
♡ Jenny Wakeman ♡ Sep 14, 2021 @ 12:42pm 
work with bots?
yez  [author] Jul 2, 2021 @ 8:35pm 
it should come with the nav generated
yez  [author] Jul 2, 2021 @ 8:33pm 
on the one wsay windows of the houses i chose the lightest chrome texture i could find which was metal, so it makes metal bulletholes
i tried that cause i wanted to tint them team color but it didnt tint the func_brush for some reason
yez  [author] Jul 2, 2021 @ 8:27pm 
original was hidden
yez  [author] Jul 2, 2021 @ 8:27pm 
the only update was adding a collision to the tree