XCOM 2
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Melee Weapons of the Old Republic [WOTC]
   
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30 JUN 2021 a las 16:33
10 ABR 2022 a las 15:29
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Melee Weapons of the Old Republic [WOTC]

Descripción
REQUIREMENTS
DLC
WOTC

Mods
Animation and Socket Supplement
Community Highlander

DESCRIPTION
Adds melee weapons from the Old Republic era, including the Mandalorian Beskad, Glaive and Spear, Cathar Honor Sword, Gamorrean Axe, Vibrosword and Double-Bladed Vibrosword.

Weapons upgrade with assault rifle schematics.

Weapon stats are based loosely around sword stats with some added bonuses and (for some weapons) drawbacks. Mag and beam tier versions do not stun or burn.

Should mostly work with pre-existing campaigns but I have noticed that the secondary melee weapons cannot be equipped as primaries (using Primary Secondaries mod) when added mid-campaign. This might work with True Primary Secondaries. I do not use that version of the mod so I couldn't say.

As a side note, you may notice some alien heads in the screenshots. You can find them here: https://steamcommunity.com/sharedfiles/filedetails/?id=2538169778

DISCLAIMER
Star Wars is owned by Disney. The assets here are for non-commercial uses. No payment or donations will be accepted. I do not have a patreon.
34 comentarios
Azure_Vanir 21 ABR a las 23:47 
So does this reskin standard vanilla secondary weapons too
Deadweight 28 NOV 2024 a las 20:11 
Figured it out; If you use the weapons as they are, they'll use Sword Animations, if you use it them as a Skin you should get the right animations.
Deadweight 15 NOV 2024 a las 19:47 
Not sure if it's just the version I'm using, but at one time I was able to get the spears to use different animations, now they're just stacking with the swords- gonna do some investigating to figure out but leaving this here in case someone already knows wtfgo
Eevee[303rd] 1 MAY 2024 a las 0:05 
Is there a way/Mod That'll let the Model hold the Saber Staffs correctly? I can't have them arm themselves with it without filling the other hand.

I apologize for the extra trouble, and thank you for all the help.
MostlyHarmless  [autor] 22 ABR 2024 a las 4:58 
It has been a long time since some of these questions were asked but I’ll answer anyway in the event readers still happen to be curious.

@Deamon: Most of my melee weapon mods unlock with Assault Rifle schematics because the autopsies required to upgrade vanilla melee weapons are too haphazard for my liking.

@NOOB: Yes. Larger weapons being primary only is intended.

@FlamingFeather: Thanks for reporting this.

@Farris20: I don't have any plans to make one.

@Eevee: The double bladed swords should be usable by any character who can wield melee weapons in the primary slot. May not work if adding the mod midgame though.
Eevee[303rd] 12 ABR 2024 a las 18:04 
How do I use the Double bladed Swords, it asking for a "missing Class"?

Also is there a way to get the secondary weapons to upgrade late campaign?
Farris20 28 SEP 2023 a las 1:33 
could we get a weapons of the old republic?
FlamingFeather 7 MAY 2023 a las 23:07 
Alright, looking at the config files, I don't really have anywhere to point ya. I mean the Mando Glaive doesn't have the right header, but that's behind a comment comma, so it shouldn't matter. I also see it gains a stun chance on the magnetic level, that it then loses on the beam level. But again that wouldn't be the cause of the damage issue.

The stats in the config files looks right, and those are the numbers displayed on the in game stat block during loadout changes. However when it comes to the attack, different numbers seems to be rolled. Maybe the system that checks the weapon during a mission load, is referencing the wrong weapon??? That's my best guess, I tried to help.
FlamingFeather 7 MAY 2023 a las 22:23 
Thank you for the mod, I've been using this to do a magic/melee run with the Drauger skin, and it's been a ton of fun. In truth my entire squad running in with the line up of your weapons is the only reason I noticed the damage difference at all.
FlamingFeather 7 MAY 2023 a las 22:23 
The Mandalorian Glaive doesn't seem to do the damage advertised. The stat block says it does between 4 and 7 damage, however I'm consistently scoring 2 to 4 damage with it equipped. When it crits it does jump up to 8 or 9 damage just fine. But that might just be my crit bonuses getting it there I'm not sure.

I'll poke through the config files and see if I see anything.

On another note, I would strongly suggest the Gamorrean Axe get a buff. It seems to be trying to be a heavy hitting 1 handed weapon, which I guess could be good with the dual wielding mod. However the spears can be 1 handed to. When compared to the spears, the axe is similar damage with lower stat bonuses. Might I suggest some kind of aid for berserkers, like getting a shield point for a kill. Giving the weapon it's own niche in the melee roster.