Golf It!

Golf It!

1,139 ratings
Mystic Marsh - v2.0
   
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5.377 MB
Jun 30, 2021 @ 7:00am
Jun 4 @ 12:54pm
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Mystic Marsh - v2.0

Description
Map pitch :
Welcome to the mystic marsh, an easy-medium course with an eerie ambiance. Will you find your way through those lands haunted with voodoo magic?

Features :
  • Full easy-medium difficulty 18 hole course
  • Uses post-processing and lighting to create an unusual ambiance from in-game assets (no custom 3D)
  • Uses music from "Donkey Kong Country" on SNES, slightly slowed down to better fit a golf game (music is "Temple voices" from the Temple ruins level)
  • Default friction and bounciness recommended, as its the only settings I throughly playtested. The course doesn't have anything too crazy so I expect other settings to work.
  • Please report any bug you find, and I'll fix it ASAP

2.0 Changes :
  • Changed lighting to make map brighter and more readable
  • Removed "frost" post processing to replace it with distance fog (map will appear less "blurry" now)
  • Added lots of fireflies to animate things a bit!
  • Adjustments to some holes to make them less frustrating

Performance warning :
The map has tame but permanent post-processing effects, as well as a lot of "fireflies", so while it's certainly not a lagfest, it's not the most performance friendly map ever either. Please consider that fact and adjust your settings down a little bit if needed.

My comments :
This map could have used my usual "The Beginner's..." naming convention, as it is about the same complexity. But I thought "the beginner's marsh" had a poor ring to it. So I chose a name that befitted my goal with this map : creating a unusual visual ambiance without the use of custom 3D.

I wanted to create a map that looks different, but by using only assets from the game. And with a combination of post-processing and lighting, I think I managed to make something that looks interesting. ...even though it's slightly taxing on performance, which is why I put a fairly visible warning before in this description.

Performance isn't that bad compared to many maps I have seen, or even to that infamous one I have done in the past (Hyakki Christmas). Fortunately, the game is much better than it was before at optimizing by cropping lights that are out of range, so intersecting a few lights isn't such a big deal as before.
Okay, I got a few lagspikes when playing in 4k, which doesn't happen for me on map with no lighting. But it was playable and just reducing quality a little bit in the options solved it 100%. But it's still a potential problem, so just be aware of that little constraint when running the map.

Also, a good news for the people who follow me : my next map should come pretty soon, as I was working on this one and another in parallel. That other map will be more about gameplay innovations, unlike this one which was all about experimenting on aesthetics.

Please, like, comment, and give feedback on any problem you find!

Have fun!

9 Comments
An Angelineer  [author] Jul 12, 2021 @ 9:49pm 
@Athrizel => Cool! Glad you had fun with it. :)
Athrizel Jul 12, 2021 @ 7:31pm 
My first thing was just amusement, seeing how far from the name I could take it and still find the song,

The second, the map was very nice and beautiful;to look at in VR, I like how you went through the effort of connecting each hole to the next with a "path" to show how you get from one hole to the next logically, it's a little detail I wish more maps Incorporated.

Overall, I had a great time.
An Angelineer  [author] Jul 12, 2021 @ 3:02am 
@Athrizel => Using music from old games is done by hundreds of people on the Internet. It's one of those things that is usually tolerated by content sharing platforms. So i am not sure I get your point.
I didn't design the map with VR in mind at all (and I can't as I don't have the hardware), so I can't guarantee at all that it will be a good experience in that context. I have no idea how the postprocessing effects would feel when they actually fill your field of vision. I wouldn't be surprised if it wasn't enjoyable.
Athrizel Jul 11, 2021 @ 8:27pm 
A few things
1. I wanted to hear what the song sounded like without the alterations before playing, and it turns out searching "donk county temple voices" will 100% bring the song up :ChrisSmirk:
2. When I play this tomorrow, I'm going to be doing it in VR, so we'll see how this turns out. I'll probably come back to give a full opinion once I'm done.
yung uhu Jul 1, 2021 @ 2:37pm 
Was a lot of fun, don't worry. :steamthumbsup:
We got used to the ambiance the longer we played, not a big deal.
An Angelineer  [author] Jul 1, 2021 @ 1:58pm 
@yung uwu => Understandable, even if using filters and lights to create a weird (but not headache inducing) ambiance was my goal, I knew everyone would not side with this design choice.
Still, thanks for playing it. Seems you at least had some fun.
yung uhu Jul 1, 2021 @ 1:53pm 
The filter is a bit too much in my opinion, rest was good!
yung uhu Jul 1, 2021 @ 10:13am 
DKC music always gets a thumbs up, will play later with the crew
Pablo Tescobar Jun 30, 2021 @ 3:38pm 
Just played it. Very nice ;)