RimWorld

RimWorld

Otillräckligt med betyg
Chemstill
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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26 jun, 2021 @ 20:37
12 jul @ 12:11
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Chemstill

Beskrivning
Description:
Simplified mobile refinery, good for survival situations and outposts. Uses wood as fuel and takes longer to produce Chemfuel but it's mobility is a plus.

I made this mod mostly because I found it silly that you can make a chemfueled generator right off the bat but have no way of making the stuff. Well now you can! It takes twice the work, but you only need wood to fuel it, and you can reinstall it!

(Note: It is unlocked with Biofuel Refining, so it's meant to be added to the scenario at start if you want chemfuel at the beginning)

Unlocked by researching Biofuel

Exact Differences:

1. Smaller, it takes a 1x1 space instead of 2x3
2.Has minified def, so it can be moved
3. Recipes are the same, except for the work amount, which is doubled over the original work amount
4. Uses wood as fuel, with an efficiency double that of the fueled smithy in terms of fuel usage
5. Weighs 20 KG
20 kommentarer
Emilie Sackenball 14 jul @ 2:32 
I normally use Rimfeller for my chemfuel needs, but its a long journey till you can reliable set up the whole thing, also I feel it made no sense to stay "watching" while the refinery works to create something should be automatic, this might be my answer
Shinoskay 4 jun, 2024 @ 12:37 
Works on 1.5
Shinoskay 29 maj, 2024 @ 22:37 
yes, works on 1.4... about to test on 1.5
Renix 24 okt, 2022 @ 22:06 
does this work in 1.4? expressing interest.
Gafronkis the Boot Maker  [skapare] 30 aug, 2021 @ 8:28 
I will think about it but that would add some dependencies. The idea is the fuel is for cooking the material to break it down into fuel.
MaxTillentine 30 aug, 2021 @ 5:30 
It could be a really good mod, if you just put wood in still and wait for produce, like stilling spirits.
Lady Sorcia 20 jul, 2021 @ 21:34 
What tech level is this?
ハグ / Ian_Suffix 27 jun, 2021 @ 19:57 
I like the design! And yeah, there are situations when a portable source of chemfuel could come in handy-- like coming up with the fuel for transport pods at a mining outpost. Probably more efficient than spending chemfuel, steel, and a component to send chemfuel over.
Ollie_Greenhorn 27 jun, 2021 @ 15:04 
This is a cool idea, I'll use it on my next playthrough. In the starting equipment, just like you recommended.
Gafronkis the Boot Maker  [skapare] 27 jun, 2021 @ 0:58 
My stupidity has been resolved. The mod is now fully functional.