XCOM 2
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[WOTC] More Utility Items (v1.2.2)
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2.896 MB
Jun 18, 2021 @ 4:40pm
Nov 7, 2022 @ 11:05am
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[WOTC] More Utility Items (v1.2.2)

In 1 collection by Max
[X2 WOTC] Maxcellaneous Mods
11 items
Description
This mod adds utility items in the vein of what Enemy Unknown had, which is basically equippable stat buffs for your soldier's utility slots to add build variety.

I suggest taking something that gives you more than one utility slot early on, something like More Base Utility Slots.


WANNA STACK EVEN MORE ♥♥♥♥ ON TOP OF YOUR SOLDIERS? TRY THESE:


FEATURES:
Several new utility items available in infinite quantities from the start:

OPTICS
  • High-Tech Scope (+10 Aim)
  • High-Tech Laser Sight (+10 Crit Chance)
  • Weakpoint Targeting Matrix (+10 Aim, +10 Crit Chance against flanked targets)
  • Aimbot Protocol (+80 Aim, -8 Mobility)

DODGE/MOBILITY
  • Reaction Speed Training (+33 Dodge, +2 Mobility)
  • Lightweight Exoskeleton (+66 Dodge, +3 Mobility, -2 HP)
  • Caffine Pills (+4 Mobility, -20 Aim)

ARMOR
  • Extra Padding (+1 Armor, -1 Mobility)
  • Heavy Duty Plating (+2 Armor, -2 Mobility)
  • Bulldozer Armor (+2 Armor, +6 HP, -4 Mobility, -10 Defense)

HEALTH
  • Basic Conditioning (+2 HP)
  • Advanced Conditioning (+4 HP, -1 Mobility)

HACK
  • Jailbroken Datapad (+20 Hack)
  • Total System Access (+100 Hack, -50 Defense)

PSI
  • Hardened Psionic Slag (+20 Psi Offence)

DEFENSE
  • Magnetic Deflector Field (+10 Defense, -10 Aim)

STEALTH
  • Reaper Field Training (-3 Detection Radius)

All of the items' stat values can be tweaked in the XComUtilitarian.ini file located in the mod's config folder.

Only one item from any category can be equipped at a time, but you can disable this feature by going to the XComGameData file and adding a semi-colon to the start of every '+UniqueEquipCategories' line.

These items do NOT require a new campaign to be accessed, if you load a save after installing this mod the items should be given to you automatically.

Considering this is a series of simple utility items, this shouldn't conflict with anything. Probably, anyway.

I'm never making these items workshop buildable, but if you really want these items to be workshop buildable instead of free from the start, feel free to take this mod and add on to it and/or make your own version of it that does that.


KNOWN ISSUES:
  • None that i know of.

CHANGELOG:

VERSION 1.2.2 (11/7/2022)
  • NEW ITEM: Caffine Pills. Grants +4 Mobility at the cost of -20 Aim.
  • The items added by this mod can now be accessed in existing campaigns.
  • Item UI mark ups no longer need to be separately edited when making stat changes in the XComUtilitarian file.

STAT CHANGES:
  • Aimbot Protocol: +100 Aim, -10 Mobility >> +80 Aim, -8 Mobility
  • Lightweight Exoskeleton: -4 HP >> -2 HP
  • Basic Conditioning: 3 HP >> 2 HP
  • Advanced Conditioning: 6 HP, -2 Mobility >> 4 HP, -1 Mobility
Popular Discussions View All (1)
13
1
Aug 9, 2024 @ 11:23am
Single Build
Stukov81-T.TV
53 Comments
WipVanRinkle Sep 16, 2024 @ 5:20pm 
the -hp from exoskeleton is wounding my soldiers
TOOCOOLHENPOO Dec 11, 2023 @ 7:37pm 
TAILS ONLY I CAN KILL LE ALIONS ITS DANGROUS
STFU SINUC
Cookiesnm1lk Oct 14, 2023 @ 11:06pm 
so where is that tails model from?
Rtma Eros Paragon Jul 20, 2023 @ 3:21am 
Question, if you lose your armour from padding item, does the mobility malus revert? if not it should.
PremierVader Sep 25, 2022 @ 11:45am 
Man I equipped a soldier with the Lightweight Exoskeleton which gives a -4 health malus and after they came back from a mission where they had a few health left they straight up DIED. Please fix this man.
Senacharim Aug 17, 2022 @ 10:23am 
This mod seems to be broken, but in like all the best ways.

Combine with a mod which bumps 'hack' scores after a succesful hack and hack something while wearing the +100 hack item, and bam! 100+ permanent hack score.

Equip a -4 health item and have a solder with (now) 1hp return from a mission? Bam! permanent 'gravely wounded' soldier!

Right now, I'm seeing if I can get it to glitch in a way to permanently add defense to soldiers.
Nero Jul 16, 2022 @ 11:33pm 
nothing really, just plug and play
Denis 2101 Jul 9, 2022 @ 6:12am 
@TrooperCoon,thanks

Another question: what needs to be done to add new items in the current game?
Nero Jul 6, 2022 @ 11:00am 
you can just change those in the localization yourself