Sid Meier's Civilization V

Sid Meier's Civilization V

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DynamicEras
 
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0.001 MB
Apr 21, 2014 @ 6:44am
Apr 21, 2014 @ 1:23pm
2 Change Notes ( view )

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DynamicEras

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Description
Compatible with Vanilla, G&K, BNW and any other mod WITHOUT new eras.

I can hardly enjoy each of the era when I jump over it to the next one or the progress (of building or war) goes so slow that it makes me fall asleep.

I've tried some modifications that encrease the cost of technologies but they all resulted in such a way: in the beginning of the game researches go very slowly because of the increased cost, but in the late game the science is so advanced that the slowdown of researches becomes not so serious.

This mode let you set the multiplier value of technologies for each era separately. Default:
Cost * 1.00 for ERA_ANCIENT,
Cost * 1.50 for ERA_CLASSICAL,
Cost * 2.50 for ERA_MEDIEVAL,
Cost * 3.50 for ERA_RENAISSANCE,
Cost * 4.50 for ERA_INDUSTRIAL,
Cost * 5.50 for ERA_MODERN,
Cost * 6.50 for ERA_POSTMODERN,
Cost * 7.50 for ERA_FUTURE.

See settings from other users

You can edit the file Eras.sql in any text editor. This file is located in [drive]:\Users\[username]\Documents\My Games\Sid Meier's Civilization 5\MODS\DynamicEras (v 2)\Eras.sql

Default multipliers tested for fast, normal and epic speed, if you like use marathon, reduce multipliers, because the maximum price of technology in Civ 5 is 2097152.
My comment about this issue:

«Yes, I was able to get this problem, in the case of technical limitations of Civilization 5, the maximum cost of tehnology than 2097152 = 2 ^ 21 , which means that if the technology is worth 2097152 and we will increase the value by 1, it will cost -2097152 . Most likely, it can not be corrected without interfering with the dll or database. Therefore, be careful with the indication of large multipliers or additional use mods SloMo, which slow down the science in all ages for a certain factor that is taken into account already during the game , it may get rid of such problems.

Sorry for the late warning and my bad english»

My other mods:
1. Cloak & Dagger
2. Wars of religion
3. Real Science
4. Beautiful art
5. Wonderfull
Popular Discussions View All (1)
6
Oct 28, 2016 @ 8:05pm
PINNED: Suggest your speed
Bear
< >
171 Comments
MaximusFire Jun 13, 2018 @ 7:11am 
omg omg omg omg omg thanks! I have been searchign for DAYS to find a mod that will let me make an era stay that is compatible wit the Vanilla versio, UR MY HERO <3
Ravidalfs Mar 16, 2018 @ 7:03pm 
Just subscribed to Civ 6 version. Tks
Bear  [author] Mar 16, 2018 @ 1:05pm 
@Aiomega u can add this era to sql file in your game)
Ravidalfs Mar 15, 2018 @ 9:02am 
@Bear
Port this MOD to CiV 6.
One for both Tech and Civics.
Aiomega Mar 15, 2018 @ 2:28am 
Would this work with a mod that adds an era? Such as the enlightenment?
☠ Kadar ☠ Jul 22, 2017 @ 4:39pm 
This mod is so confusing, lol.
Bear  [author] Apr 9, 2017 @ 11:19am 
yes
🥜Nutty🥜 Apr 8, 2017 @ 6:03am 
is it safe to change the multiplier while you're in the middle of a game? (I ended up putting the multiplier a 'bit' too high )
Blood-Tiger Dec 20, 2016 @ 11:07pm 
That worked, thanks!