Sid Meier's Civilization V

Sid Meier's Civilization V

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DynamicEras
   
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892.000 B
Apr 21, 2014 @ 6:44am
Apr 21, 2014 @ 1:23pm
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DynamicEras

Description
Compatible with Vanilla, G&K, BNW and any other mod WITHOUT new eras.

I can hardly enjoy each of the era when I jump over it to the next one or the progress (of building or war) goes so slow that it makes me fall asleep.

I've tried some modifications that encrease the cost of technologies but they all resulted in such a way: in the beginning of the game researches go very slowly because of the increased cost, but in the late game the science is so advanced that the slowdown of researches becomes not so serious.

This mode let you set the multiplier value of technologies for each era separately. Default:
Cost * 1.00 for ERA_ANCIENT,
Cost * 1.50 for ERA_CLASSICAL,
Cost * 2.50 for ERA_MEDIEVAL,
Cost * 3.50 for ERA_RENAISSANCE,
Cost * 4.50 for ERA_INDUSTRIAL,
Cost * 5.50 for ERA_MODERN,
Cost * 6.50 for ERA_POSTMODERN,
Cost * 7.50 for ERA_FUTURE.

See settings from other users

You can edit the file Eras.sql in any text editor. This file is located in [drive]:\Users\[username]\Documents\My Games\Sid Meier's Civilization 5\MODS\DynamicEras (v 2)\Eras.sql

Default multipliers tested for fast, normal and epic speed, if you like use marathon, reduce multipliers, because the maximum price of technology in Civ 5 is 2097152.
My comment about this issue:

«Yes, I was able to get this problem, in the case of technical limitations of Civilization 5, the maximum cost of tehnology than 2097152 = 2 ^ 21 , which means that if the technology is worth 2097152 and we will increase the value by 1, it will cost -2097152 . Most likely, it can not be corrected without interfering with the dll or database. Therefore, be careful with the indication of large multipliers or additional use mods SloMo, which slow down the science in all ages for a certain factor that is taken into account already during the game , it may get rid of such problems.

Sorry for the late warning and my bad english»

My other mods:
1. Cloak & Dagger
2. Wars of religion
3. Real Science
4. Beautiful art
5. Wonderfull
Popular Discussions View All (2)
4
Oct 31, 2024 @ 10:53am
PINNED: Suggest your speed
Bear
1
May 14, 2021 @ 8:49pm
How to use this with modded eras (GUIDE)
tinywhitecat
182 Comments
Tying My Shoes Nov 16 @ 11:40am 
Is anyone else using this in BNW? Is it working as expected?
Bear  [author] Oct 7 @ 1:31pm 
oh, yes, this is can fix problem
sepruecom Oct 2 @ 1:16pm 
(short answer: no. Though maybe some lower value could help, so the game could factor its other multipliers in)
sepruecom Oct 2 @ 12:57pm 
could something like

UPDATE Technologies SET 'Cost' = min(Cost * 10, 2097152) WHERE Era = 'ERA_ANCIENT';

help?
Bear  [author] Jul 21 @ 2:13am 
Yes
ToElisium Jul 20 @ 8:57pm 
Does this already take into account multipliers on tech cost due to game speed?
skneyte Nov 5, 2023 @ 12:20pm 
Thanks now I have a lot more fun
Bear  [author] Nov 15, 2022 @ 8:53am 
I haven't played civilization for a long time, but this mod should work for the eras listed in it (standard), also, modifiers are applied not for specific players, but for technologies, both for players and for AI
rolypoly Nov 14, 2022 @ 6:43pm 
Does anyone know if this still works? Someone said that the AI ignores these rules? Is there a quick way to test that?
Illusion17 Apr 26, 2020 @ 5:19pm 
I played a game with this mod and the ai just researched tech as normal, while it was modified for me. Was supposed to take hundreds of turns, but they just researched it normally