Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Stakataka: Unit Stacking
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Type: Mod
File Size
Posted
Updated
16.174 KB
Jun 11, 2021 @ 9:39pm
Jul 2, 2021 @ 5:33am
5 Change Notes ( view )

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Stakataka: Unit Stacking

Description
Sometimes your planned unit moves are canceled, because the target tile is occupied by another of your unit of the same type. Are you annoyed?

Sometimes you accidentally ordered a unit to swap its position with another unit that had an order, canceling it. Are you frustrated?

You have many melee units blocked behind a melee unit and they cannot engage in battle before the front-line unit is killed. Are you tired with that?

Not any more.

BONUS: This mod allows ranged units to perform melee attacks to adjacent cities, if the target city has zero health. The AI is not affected.

Details
  • If multiple military units are stacking on a same tile, one with the highest base melee combat strength will take the incoming attack.
  • The AI is by technical affected but they don't understand how to exploit this feature.
  • No vanilla unit stats have been touched.
Popular Discussions View All (1)
0
Feb 18, 2024 @ 12:44pm
关于更改堆叠数量
Janoth
40 Comments
Lincubus6153 Apr 22 @ 6:05am 
It seems naval combat units flags are not applied by this mod appropriately. they still overlap all together!
Yuki的游戏 Feb 24 @ 11:11pm 
无法移动只能删除了
Yuki的游戏 Feb 24 @ 11:11pm 
发现一个很离谱的,单位叠到一起会没有移动力
InfoManiac Dec 25, 2023 @ 5:45am 
the ai cant use the unit stacking because unit position swapping is enabled. If it were disabled then the ai could attempt to use stacking accidentally.
TMP Dec 21, 2023 @ 7:03am 
lua.log里面有个反复报错,经测试后是这个mod引起的:
ControlBase::SetHide could not be called: 4 values on stack. Expected 1 parent table and 1 argument.
看了半天源代码没发现什么问题,作者有什么头猪嘛.jpg
76flashman Oct 7, 2023 @ 6:43am 
Can't AI enable this function, too?
АОЕ Oct 2, 2023 @ 7:16am 
怎么不管用啊大佬。进入游戏没有作用,开新档也不行。
Dazz Aephiex  [author] Mar 19, 2023 @ 11:22am 
1000 units per tile, virtually infinite.

Never tried aircraft carriers, they suck.
KampfTomate007 Mar 19, 2023 @ 5:50am 
How many units per tile can you have then?
Also how are aircraft carriers and aircraft handled?
IIRC with the old 3 units per tile mod for civ beyond earth you could have 3 carriers with 3 aircraft each, so 9 aircraft on a single tile, which was pretty messy because the UI didn't handle it well because of 9 aircraft.
Dazz Aephiex  [author] Mar 13, 2023 @ 6:09pm 
Unit stacking has nothing to do with unit fusing.