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There's a door near the indoor bombsite that bots cannot use, and bots of both teams will become stuck trying to go through it. This can last the entire round. It doesn't happen every round, though. (Players can use the door just fine.)
There is a metal container near the outdoor bombsite that bots will move against and jump around, strangely.
Sites A & B have their names reversed.
Other than that, very well-made port. It has proper lighting and a radar/overview, which is highly appreciated and quite admirable, as many don't put in that level of effort. Good stuff.