58 ratings
Crash Course
Maps (co-op): Checkpoint
File Size
204.693 MB
Jun 7, 2021 @ 9:33am
Jul 6, 2021 @ 6:11am
3 Change Notes ( view )

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Crash Course

In 1 collection by Positive
My Map Ports and Reuploads
38 items
Original Valve's Crash Course L4D campaign ported by Beaver.

The high-quality version of Crash Course.

  • Final HDR compile w/ builded cubemaps
  • Up to 32 bots and 12 players support
  • 11 objectives (10 capture points and 1 weapon cache)
  • Restricted areas
  • Tactical map
  • Working soundscapes
  • Fixed AI navmesh

To play enter in console
map crash_course

Report bugs in comments, I'll fix them in future.

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Oscuro-Cowboy=BB= Feb 6, 2022 @ 8:06pm 
Great job. Our group had a fun challenge. Thanks for the awesome job!
Positive  [author] Jul 6, 2021 @ 6:17am 
Sometimes Workshop brokes overview embedded inside BSP, I have updated and checked, now it should be ok. Thanks for reporting @Nullifidian.
Nullifidian Jul 6, 2021 @ 5:29am 
overview broken: "missing { in file resource/overviews/crash_course.txt"
Nullifidian Jul 6, 2021 @ 4:40am 
Thank you.
ozzy Jul 5, 2021 @ 2:09am 
Played l4d_ga_b2_day alot, I'll give it a try
Positive  [author] Jul 5, 2021 @ 1:09am 
This map is a combination of two Crash Course campaign maps, l4d_ga_b2_day represents one of them. Generally it bigger in twice, has better spawn and objective placement, better bot navigation, free of ligtning bugs and more. Play first l4d_ga_b2_day, then this version and you will see the difference.
ozzy Jul 4, 2021 @ 11:10pm 
This is the same as l4d_ga_b2_day
Positive  [author] Jun 27, 2021 @ 3:57am 
TAR with CSGO SDK only
Pigzit Jun 27, 2021 @ 1:35am 
Is terri's auto radar compatible with the Insurgency configuration of hammer? Or did you port the map to the CS SDK and use the auto radar on that? I'm very curious about your uses of the radar tool as I've been considering using it in my Team Fortress maps, I'd love to hear the details on this! Let me know
Makeba Jun 19, 2021 @ 1:23am 
Я понял, жаль конечно (