Insurgency

Insurgency

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L4D2 soundscapes
   
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Modifications: Sound Packs
File Size
Posted
Updated
114.230 MB
Jul 18, 2020 @ 3:23am
Apr 23, 2023 @ 2:08pm
9 Change Notes ( view )

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L4D2 soundscapes

4 Comments
Nullifidian Mar 18, 2022 @ 4:25am 
Thanks for the update
Nullifidian Mar 15, 2022 @ 2:01pm 
part of code to block loop if anyone want:

public void OnPluginStart() {
AddNormalSoundHook(NormalSoundHook);
}

public Action NormalSoundHook(int clients[64], int &numClients, char sound[PLATFORM_MAX_PATH],
int &entity, int &channel, float &volume, int &level, int &pitch, int &flags) {

if (StrEqual(sound,"ambient/fire/fire_small_loop2.wav")) {
return Plugin_Handled;
}
return Plugin_Continue;
}
Nullifidian Mar 15, 2022 @ 1:55pm 
One of your recent updates added: "root\sound\ambient\fire\fire_small_loop2.wav" which make any sourcemod plugin that uses "IgniteEntity" start playing an endless loop of this sound. While it is possible to block it with a soundhook it's a kinda waste of CPU.