RimWorld

RimWorld

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Mines 2.0
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
22.444 MB
May 31, 2021 @ 1:42pm
Jul 23 @ 1:41am
34 Change Notes ( view )

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Mines 2.0

Description
Description
This version of Mines mod makes it possible to mine resources added with mods

The Mines, a place for your pawns to excavate the treasures of the earth.
This is a remake of the mod from AngleWyrm to version 1.3.

Adds a new building to the game - a mine in which you can mine all the available ores and rocks from the main game and mods. This mine is essentially a resource generator, which greatly simplifies the game, it can disrupt the game balance and be too OP.

You need "Minecraft" research to build Mine.

You don't need to download WexMan's version of Mines for this to work.

Big NEWS
There is a mod now called Choose Your Recipe. Which lets you disable some recipes from your workstations. I didn't tested it but it should work with Mines!

Planned
-Adding options to disable some ores and rocks. Can be DONE with above mod ^
-Patch for material mods to make them mineable after researches. The way mod operates makes it harder. DONE but you have to create your own xml files
-Maaybe fix rocks breaking game balance by filtering them out from general multipliers. DONE

About No Bills Issue
This mod generates bills from other mods by patching them after they load. If there is a mod in your modlist that changes the mod load order (like BetterLoading) it can most likely cause no bills to show up on your mines.
Also "Alpha Implants" can be breaking it too. Try to place it after this mod, if its breaking your game when its on top... or the other way around...

Original mod is at: https://ludeon.com/forums/index.php?topic=34231.0
and at: https://github.com/AngleWyrm/Mines/releases/tag/17-8-17

Savegame compatible. Just make sure to backup your save and remove Mine building before removing the mod.

Adding your own resource recipe
<li Class="MinesAutomatedExtension.MineableSettings"> <researchPrerequisites> <li>MinesAutomated_ResearchProjectDef_minecraft</li> </researchPrerequisites> <workOffset>200</workOffset> <mineableYield>1</mineableYield> </li>
Adding this codeblock in <modExtensions> block of the ThingDef of resource you want to add as recipe will allow the item to be mined. You can edit;
-Research prerequisites. If you want item to be mineable after a certain research.
-Amount of work for resource to be produced.
-Amount of resource that will be produced.
(Note that these settings will not be affected by general mod settins nor will have options to be changed in game.)

Updates
1.6 Update

20.04.2024 - 1.5 Update
-Done by Scorpio. Thanks.

07.11.2022 - 1.4 Update
-Done by Scorpio. Thanks.

05.06.2022 - Big Update ig.
-You are now able to disable the stone chunks. I have big hopes for it to solve wealth problem. If it doesn't please comment.
-You are now able to add your own resources that doesn't have mineable sources. Mines 2.0 Extension mod is integrated in main mod.

21.05.2022 -
-Mines are now rotatable. I am not an artists but I hope you like other textures.

24.09.2021 -
-Fixed wealth tab. But unfortunately this only fixes new games, not the games that already have this bug.
-Updated 1.2 version too.

20.09.2021 - a.a.a.smol Update (I should clean this)
-Added option to disable logging. ( The thing appears in debug log at the launch of game)
-Fixed the issue with special characters in resource names. (ex. "(")

19.09.2021 - smol Update
-Fixed missing resources.
-Betterloading makes some bills disappear for some reason. Statist is looking in to it.

14.09.2021 - another smol Update
-Recipes not appearing should be fixed now.
-Name change, so that people don't confuse "automated" part of the mod.
-1.2 support added

14.09.2021 - smol Update
-Same name resources from different mods are showing up now.
-Harmony need removed from About.xml. It won't ask for it.

13.09.2021 - BIG Update
-Code rewritten from zero by StatistNo1
-New mod settings
-No more Harmony needed

[github.com]

[discord.gg]

Credits
AngleWyrm - For this awesome mod.
WexMan - For updating it to 1.2.
StatistNo1 - For rewriting the mod from 0.
Jacque Pott - For this awesome extension.
Scorpio - For updating this mod to 1.4 and 1.5.

Special Thanks
SirLalaPyon for this awesome texture.
Rebel_Rabbit for letting me use it and making it possible to update mod.
StatistNo1 for rewriting the mod from 0.
Popular Discussions View All (3)
1
Jul 26 @ 5:11pm
Using <ModExtensions> Throws Red Error on Load if youve added it to another ThingDef.
Leutian Kane
42
6 hours ago
Bugs
StatistNo1
0
Nov 24, 2022 @ 6:55pm
No patch notes?
VeteranXT
562 Comments
Hambre Andy Jul 31 @ 1:10pm 
I added this to my already running game and it is not allowing me to use it. I can place the mines and put orders for components but it is not mining. Do you have any advice? I am also playing with other mods as well.
Cain  [author] Jul 31 @ 9:37am 
Its something to do with steam imo. Mod is updated to 1.6 and its visible on the steam mod page. You can try to force update the mod or find the 1.6 files in github link
Danny Jul 31 @ 9:27am 
I subscribed to the mod for version 1.6, but the game says it's for 1.5 and not supported in 1.6.
Cain  [author] Jul 31 @ 9:18am 
Oh you meant that kind of link. Sorry, I thought linkables that boosts the ability to mine. I have updated the license in the github link. You can edit it as long as you reference me and other developers just like I did. Have fun
Nate700 Jul 29 @ 5:57am 
also can you add an open source licence to the mod on github?
Nate700 Jul 29 @ 5:56am 
the reason i want the mines to be linkable is so i can change all the bills at one and add new ones without having to copy and paste it multiple times
Cain  [author] Jul 28 @ 12:39pm 
It is there in my mods folder. Idk why it doesn't appear for you. Its high likely related to steam though
MutWind Jul 28 @ 12:15pm 
Finally, I found 1.6 pack on your github.:steamhappy:
MutWind Jul 28 @ 12:10pm 
I tried ,I believe the pack was totally gone,however,its still the same when subscribing again:JefutyWhat:
Cain  [author] Jul 28 @ 8:18am 
Try to force update the mod by un-subscribing then subscribing again