Sid Meier's Civilization V

Sid Meier's Civilization V

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Tactical Battle-1
   
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Apr 17, 2014 @ 9:13am
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Tactical Battle-1

Description
Battle with no cities only units. To win you must be the last player left with units alive. All of the civilizations have a unique unit (Regular unit starting with a promotion).
Roman unique unit-Relentless Cavalry:Cavalry units start with blitz
Aztec unique unit-Supportive Lancer:Lancer units start with medic
German unique unit-Fast Riflemen:Riflemen have +1 movement
Egyptian unique unit-Everlasting Lancer:Lancer units start with march
6 Comments
"spiidy" Apr 18, 2019 @ 8:48pm 
how do i get this mod to work?
The Polar Expression Oct 28, 2016 @ 1:37pm 
If ones are controlled by AIs.. This'd be darn easy. You'd literally just need to fortify and shoot their units while your melee units are healing.
It's a shame.. But this mod really isn't applicable to Civ5, unless converted into multiplayer by the multiplayer workaround, though still not so much even then, since attacking would mean losing, generally, due to ranged units and foritfication(healing + combat strength bonuses).
Max  [author] Apr 20, 2014 @ 10:42am 
Alright I would like to help. Although I've never modded before all I have done is used the world builder.
Civitar Apr 20, 2014 @ 4:38am 
I'm working on a mod similar to this (called Pitched Battle ) that does a more extensive version of this if you're interested. It deletes all civilians except Great Generals, deletes all aspects of the game except the units, and sets maintenance and requirements for all units to be 0. If you're interested in helping send me a friend invite and we can talk about it.
Max  [author] Apr 18, 2014 @ 8:01am 
Do not advertise comment deleted.
Max  [author] Apr 17, 2014 @ 9:16am 
Please report any bugs