Black Mesa

Black Mesa

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BMS Classic - Surface Tension (v1.05b)
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May 23, 2021 @ 6:21pm
May 25, 2021 @ 8:27pm
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BMS Classic - Surface Tension (v1.05b)

Description
READ THE DESCRIPTION BEFORE ASKING QUESTIONS!

BMS Classic - Full Download: https://steamcommunity.com/sharedfiles/filedetails/?id=2378420148
BMS Classic - Chapter Collection: <to be added>

What is BMS Classic?

BMS Classic started out as a simple mod aiming to undo some of the changes brought to Black Mesa in 1.0 and 1.5, such as unnecessary railroading, insultingly excessive handholding, questionable balance decisions, and watered-down combat. Since then, it's evolved into an attempt to bring together the best parts of Black Mesa and Half-Life and expand upon them.

Bringing back HL1 setpieces that didn't make the cut for one reason or another, adding incentive for the player to explore and investigate off the beaten trail, trusting players to be able to think and reason their way through puzzles without force-feeding them the answer, expanding upon areas of the facility to make it feel more alive, and making the player have to think about how they fight to survive - that's what BMS Classic aims to do.

Many maps have also received an additional detail pass, making them more atmospheric and immersive by way of enhanced/reworked lighting and improved water visuals. Attempts have also been made to improve performance on some particularly troublesome maps, but given Source's limitations, there's only so much that can be done.

Is BMSC compatible with [insert mod here]?

It depends. Other chapter mods, such as the Chapter Overhaul mods or VOX Restoration mods, aren't compatible. BMSC extensively edits many of the game's maps, so any other mods that edit maps are going to run into conflicts. Compatibility with some of these mods (namely the VOX Restoration mods and Black Mesa Character Expansion) is something I'd like to investigate further down the line.

Who's behind BMSC?

BMSC is primarily a joint effort, between Vassago Rain and myself. Some chapters also have additional support or resources from other modders, as listed in the Contributors section.

It's important to note that BMSC is fundamentally a two-man effort. There's only so much we have the time, resources, and ability to do. As such, we've had to make decisions about what does or doesn't get added/changed. We're just two people with a love for Half-Life doing what we can here, to try and realize Black Mesa's full potential. If you have specific questions about why certain changes were made, or why things were added/removed/etc., feel free to ask.

What's in this download?

This download is the BMSC edition of Surface Tension - easily the most daunting of all the Earthbound chapters. Combat has been significantly overhauled from start to finish (enemies are smarter, more co-ordinated, and more numerous, all but a select few Alien Grunts have been swapped out in favour of the smarter, more dangerous Xen Grunts, and the Knockback Houndeye from Xen has been integrated here and there - better watch your step!), some missing encounters and setpieces from HL1 have been restored (such as the ever-infamous Tentacle field on B and the building bombing on F), numerous bugs and oversights have been fixed, particularly troublesome maps have received an optimization pass (looking at you, H), and the overall detailing has been greatly enhanced, making Surface Tension into the bloody warzone it's supposed to be.

A more detailed changelog can be found in the Workshop download folder - for this addon, that'll be somewhere like Steam/steamapps/workshop/content/362980/2496234328. The contents of the changelog can also be found in the pinned discussions.
Popular Discussions View All (1)
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Jun 5, 2021 @ 4:57am
PINNED: Surface tension changelog (1.05b)
Vassago Rain
64 Comments
Phantron Apr 10 @ 9:00am 
does this revert back to the mod's version of the Gargantua chase introduction falling down from a vent? I liked that MUCH better :)
C1TY Mar 14 @ 3:03pm 
game crashes on map A
Vassago Rain  [author] Oct 17, 2023 @ 12:59am 
@SystemShocker287¨
It's possible, but unlikely. We're going by what happened to the HECU in OP4, that is to say, they dug in and fought to the last, or found their way out, not break down and surrender.
SystemShocker287 Sep 29, 2023 @ 10:49am 
Will you be incorporating the passive soldiers from the Overhaul version for the new version of this? I felt that was a rather interesting detail showing the extent of the battle against Freeman.
C1TY Feb 17, 2023 @ 8:12am 
when i change the graphics into medium or lower the game crashes
Vassago Rain  [author] Jan 25, 2023 @ 3:22pm 
3/3
Vanilla has the guys at the front, who are largely static, and the two soldiers in front of the jeep take forever (30+ seconds) before they detect the player occasionally. After killing them and crossing the hill, 4 HECU will run towards the player, with a 5th shotgunner trying to be sneaky There's no APC, no squad in formation, the medic rarely heals and likes to hide behind the chest high concrete wall. Generally, they all die before they accomplish anything.
Then you climb on top of the truck, get inside the 'base,' defeat the 4 HECU, shoot down the helicopter, and that's ST A vanilla.
Vassago Rain  [author] Jan 25, 2023 @ 3:18pm 
2/3
The reason it's not one giant gunfight is because fighting 20 aware and psychic HECU, plus a psychic APC, simply isn't fun, so the different groups don't know what happened to each other. I believe Citizen's overhaul version of ST DOES have a big, dumb fight, but no, in BMSC, you'll go from one group to the next, as if you never fought the ones before. If there are HECU that escape and link up with the groups that should be unaware (rare), they'll not be unaware. You can see this happen if you try to snipe the soldiers patrolling the dam, but fail to kill them. They'll run through the base and alert everybody.
Vassago Rain  [author] Jan 25, 2023 @ 3:18pm 
@Didzhey3
At the very start of the chapter, some of the soldiers far back will walk towards the hill for appearances' sake, but the two HECU in front of the jeep will spot you very quickly even if you don't fire.
The fight after, if you destroy the HECU APC very quickly, the HECU may decide to fall back to the dam, since it's actually open, or they'll stack up behind the big rock near the APC.
Didzhey3 Jan 16, 2023 @ 10:00am 
At the very beginning of the chapter, after the first shootout with the soldiers at the exit from the tunnel, I was very confused by the soldiers calmly walking FROM YOU to the dam, as if, you know, a few seconds ago there was no shootout/fight. Is that how it's meant to be, or is it that I have some problems with the mod on my side? After all, I remember for sure that in vanilla ST the soldiers were going to the player, and here, they didn't seem to hear the massacre a few meters away.
classic gamer Jan 9, 2023 @ 10:12am 
Wouldn't it be cool if you added a BMCE strategy guide with the piece of lore as the first two pages as an extra edition for the menu. Not saying I would like this or nothing, just a suggestion.