Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

139 ratings
Ryan's Fishing Industry Pack (currently retired)
   
Award
Favorite
Favorited
Unfavorite
Building
Buildings (by category): Factory
File Size
Posted
Updated
6.860 MB
May 24, 2021 @ 6:29pm
Sep 18, 2022 @ 9:06am
8 Change Notes ( view )

Subscribe to download
Ryan's Fishing Industry Pack (currently retired)

In 1 collection by ryantheskinny
Alternate US 1930-present
138 items
Description
My take on the fishing industry!
Try this brand new attempt at creating a fishing industry in Workers and resources, it currently includes:

1. Small Fish Processing Pier - used for turning the fish (livestock) into meat and a tiny amount of oil.
2. Large fish spot (Tuna) - slowly fills with fish (livestock) no power or workers needed. Costs 1 workday to build. Is effected by sunlight, less sun, less active fish.
3. Large fish spot (Stable version) (Tuna) - slowly fills with fish (livestock) no power or workers needed. Costs 1 workday to build. Is effected by sunlight, less sun, less active fish. this will be for ppl still on stable that want to keep building these.

*** To use ths you will need to subscribe to Wild Bunnies fishing ship pack to fully utilize this mod, but any small ship capable of carrying livestock will work. ***

*** Some small issues exist such as inconsistant fueling at the pier, I recommend using a harbor as the initial stop for you ships so they will be able to refuel until the issue can be resolved. ***

*** The fish spot now has a much larger footprint to prevent blocking the ship from entering by placing to close to shore. ***

you should also look for and try out the OG fishing mod by Nyxyx
158 Comments
ryantheskinny  [author] Feb 28 @ 7:47am 
I had to add the solar code to make it run without workers. Use to not be an issue but game code changed and only solar and wind work without workers now.
Danielo Feb 28 @ 3:28am 
@ryantheskinny Sorry to annoy but this mod is a MUST and its weird that its not part of the game. Can you perhaps just fix the solar part? the entire mod works perfectly for me when i turn off the garbage part.
Danielo Feb 21 @ 12:38pm 
I think there is a bug that demand solar electricity tech for it to work now.
ryantheskinny  [author] Nov 20, 2024 @ 2:04am 
You can. But this mod doesn't work well with some features.
Alex_Woiter Nov 19, 2024 @ 7:59am 
Can I build a fish spot in realistic mod?
OneBear Sep 13, 2024 @ 9:34am 
Or is there any other problem that I did miss?
OneBear Sep 13, 2024 @ 9:33am 
Ok, in all honesty, it doesn't make much sense roleplay wise, but using one of my garbage freighter mods, I can empty the garbage storage in seconds it seems. Then I just export that garbage together with the rest of my garbage. Maybe a new international law was passed for fishing nations to take care of ocean waste, I guess?? :D
It's still not functional for realistic mode, but normally you can just fix "maschinery" by paying some rubles, so I don't really care that much. I just explain it to myself with broken fishing nets or whatever :D
ryantheskinny  [author] Mar 18, 2024 @ 3:36pm 
Im still hoping the dev will help :D
aantono Mar 17, 2024 @ 2:28pm 
Sadly $WASTE_PRODUCTION_DISABLE doesn't seem to have any effect, and it still produces waste. Only removing cattle storage/production makes it waste-less, as soon as cattle storage is added, it automatically starts producing waste, regardless of the flag. (looks like a game engine bug!!!)
aantono Mar 17, 2024 @ 1:16pm 
SO... After doing plenty of experiments, it appears that if the fish spot type is changed from $TYPE_FACTORY to $TYPE_POWERPLANT, it works just fine, even though the production is still $PRODUCTION livestock 1.0