RimWorld

RimWorld

643 ratings
Star Crafters Armory
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Mod, 1.4, 1.5
File Size
Posted
Updated
5.082 MB
May 19, 2021 @ 5:30am
Apr 11, 2024 @ 10:57am
36 Change Notes ( view )

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Star Crafters Armory

Description


What does this mod do?

Star Crafter's Armory aims to bring into Rimworld the futuristic weapons and armors of the Starcraft universe without contradicting previously established lore or the vanilla art-style, keeping the sense of immersion alive while providing some extra early spacer tech equipment.

So in a nutshell, you can expect gun and armor to be added into your early spacer experience.













W.I.P (there are 3 other armors: CMC-300 (done), CMC-405 (done) and CMC-600, currently in game, but their textures are being updated)



Will/Can you add X thing into the mod?
This Mod's development is halted due to real life. I'll try to keep it patched.

Compatibility with X mod?
I'm new to modding in Rimworld, and to be honest, I'm more of an artist than a coder, so when it comes to stuff like compatibility with another more popular mods, they are far back on my list of things to do.
Currently the mod is not compatible with Combat Extended.
375 Comments
Hyeenu Apr 11 @ 11:24pm 
I'm praying for this mod to come back and be developed further, especially with the recent additions of both a Siege Tank and Vulture. It'd be just what the Rimworld needs! It makes me so sad to have seen it come out, use it, and then have it be left on the shelf, especially with the removal of the Firebat armour that came with the Flamethrowers.
Drankara Mar 17 @ 3:53pm 
Theres a couple of lines you can add to the stat offsets of the armors to make them exo capable in terms of SOS2.
<HypoxiaResistance MayRequire="kentington.saveourship2">1</HypoxiaResistance>
<DecompressionResistance MayRequire="kentington.saveourship2">1</DecompressionResistance>
<VacuumSpeedMultiplier MayRequire="kentington.saveourship2">4</VacuumSpeedMultiplier>
but if you have SOS2 you can just look at the thingdef_misc apparel space.
Chazz Hazzard Jan 2 @ 5:20pm 
any advice on making this compatible with SOS2?
Emptymug Nov 22, 2024 @ 12:48pm 
Just a heads up everyone, this mod doesn't currently work with SOS2:steamsad:
Silentbyte Oct 1, 2024 @ 6:40am 
According to CE's list of supported mods, this mod is compatible with CE (They usually make the patches themselves)
Tree Aug 9, 2024 @ 11:27pm 
character editor :lunar2019piginablanket:
meatloaf Jul 7, 2024 @ 12:21am 
what's this CE patch mod that I'm hearing about?
Ranger Dimitri Jun 5, 2024 @ 10:12am 
Hoping there can be a ghost armor and helmet's for that as well at somepoint. While yeah the marines are the mainstay of Terran forces, it is nice to have other units represented. Plus even got the ghost's main rifle, so it only makes sense to add the armor next. Maybe have it give a boost to psy-sensitivity since Ghost Operatives are Psionic's as well?
ПΛПО Dragoon Jun 5, 2024 @ 9:49am 
Thats because the mod maker didn't make the CE patch. Someone else did, so in this mods base form it's not compatible.
sleepingpiranha Jun 5, 2024 @ 9:39am 
I see that it says it's not compatible with CE, but reading through CE's patches, this mod is there.