Space Engineers

Space Engineers

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Yous's Target Lead indicator v1 WORKS WITH ALL GRIDS NOW
   
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May 16, 2021 @ 5:51pm
Sep 17, 2021 @ 9:04pm
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Yous's Target Lead indicator v1 WORKS WITH ALL GRIDS NOW

Description
Instructions:
WORKS FOR ALL GRIDS NOW!!!
You need: (Put the word "Indicator" in the names of these items )
I RECOMMEND USING A CAMERA TO VIEW WITH SMALL GRID (cockpits are a bit messy right now especially the fighter cockpit)
  • Turret near the viewing area or a camera near the viewing area or both
  • Ship controller
  • Transparent LCD in front of the viewing area
  • Don't Put the word Indicator on the next items:
  • any terminal block with the name "weapon" this is where the program assumes bullets originate from
  • (Optional) camera named "viewing camera" placed in front of the LCD (if you want to look through a camera instead) (recommended for small grids since the screen is small)
Setup and Use:
  1. After naming and placing the required blocks
  2. Edit the config vars (set the muzzle Velocity of your weapon and adjust the center offset if you are viewing from a seat, set the effective range, etc.)
  3. recompile script
  4. I recommend you set the turrets range to its max(if you are using a turret)
  5. input the argument "scan" to start scanning for targets in front of the scanning camera within the effective range
Features:
  • Tells you when target is out of range
  • Tells you distance to target and lead distance
  • You can enable or disable the animations and/or the lines

TODO:
  • make version for small grids finished!

I will be happy to answer any questions in the comments
14 Comments
BIG PAPA YOUS  [author] Dec 3, 2023 @ 11:35am 
@Dahar Unfortunately not, while those are good Ideas I am currently no longer working on this project. Thanks for still using this script after all this time
Dahar Dec 1, 2023 @ 6:44am 
Good day! Tell me, will you add target speed display and target tracking using gyroscopes to the script?
BIG PAPA YOUS  [author] May 4, 2022 @ 8:28pm 
@Dahar thanks for the update, thats one less thing I have to wory about :missing:
Dahar May 4, 2022 @ 11:58am 
Ohh, I renamed the view camera in the script and forgot about it. Then he sawed off the camera and installed a new one and called it a standard name. Everything works, sorry for the panic)
Your script is very good) And it has an advantage in target acquisition over the standard one.
BIG PAPA YOUS  [author] Apr 30, 2022 @ 1:49pm 
@Dahar I'll start looking into that thanks for the heads up
Dahar Apr 29, 2022 @ 1:22pm 
Unfortunately your script stopped working after the update, could you see if it can be fixed? Thanks
BIG PAPA YOUS  [author] Feb 11, 2022 @ 9:57am 
now that its vanilla this is a fun cosmetic in my eyes, I think its fun having a physical screen displaying the indicator
Dots Feb 11, 2022 @ 7:38am 
Lead indicator is now vanilla with warfare 2 update so this script is no longer needed?
BIG PAPA YOUS  [author] Jan 4, 2022 @ 1:35pm 
I made the script base the calculations off of the position of the viewing object, if you are using remotes then I assume you are using cameras to view. you can have one camera viewing the LCD panel named "viewing camera" and the script will use the location of that camera to perform calculations.
zen Jan 3, 2022 @ 11:28pm 
I didnt want to crowd your comment section with questions but I can try to describe my situation here as briefly as possible

It's a large grid ship with a small ship grid seat that controls large grid via Remote, and the weapon in question is a decent distance away (15m forward and 1m to the left) from the small grid seat, panel and the ships main remote-

if this is too far outside the bounds of the script I get it