Ravenfield

Ravenfield

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Wolfenstein TNO 1960 Weapons
   
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Content Type: Weapons
File Size
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148.116 MB
May 16, 2021 @ 5:50am
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Wolfenstein TNO 1960 Weapons

Description
As title, these are the weapons used by the Greater Germanic Reich in Wolfenstein: The New Order.
In which those Nazis build enough Wunderwaffe to win the war and conquer the whole world, everything seems fine (for them) until a paralyze war vet is awoken by fresh Nazi blood in a Polish asylum during the 1960s...but enough storytime.

There are a total of 7 weapons, with 19 different variations:

Machine Gun 1960 or Maschinengewehr 60/Mg60:
The ridiculous laser-powered successor of the infamous quad barrel Mg46, with 250 round ammo capacity that can melt through even tanks.
Yes, this weapon is anti-armor, in reference to its ability to melt armor and destroy cover.

Assault Rifle 1960 or Sturmgewehr 60/Stg60:
The Wehrmacht's standard-issue assault rifle in 1960, looks like a strange hybrid of the Stg44 and Heckler & Koch G3, holds 45 rounds with 225 reserved.
Functionally it is far better than its 1946 counterpart, with great stopping power and mild kickback.
Personally my favorite gun in the whole game, to the point I even made an "alternate version" of it in this very workshop...it is not very good though.
Comes with a dual-wielded version as "large gear", in reference to the game.

Shotgun 1960:
Germans of the time hate shotguns...so I wonder why do they even bother making one of these...
Anyway, this is an automatic, belt-fed shotgun that appears to have the receiver cover of an MG42 and the trigger group and pistol grip of the Sturmgewehr 44, holding 20 shells apiece.
I just use the standard AR-15 animation on this one because I can't be asked, it is probably my least proud weapon in this pack.
Also comes with a dual-wielded version as "large gear", in reference to the game.

AR Marksman:
A semi-auto marksman version of the Assault Rifle 1960.
It comes with a scope and has a noticeably larger magazine than the Stg60, but only holds 10 rounds and can often kill in a single shot.
It also comes with a fully automatic laser version, because the original game said so.
But unlike the original game, I make it into magazine-fed instead of charging. The laser itself is anti-light vehicle such as jeeps, and I actually count the laser in TNO to know it holds 50 shots per charge (in the original game it only has a power meter instead of the number of shots you have).
The laser variant comes with a dual-wielded version as "large gear", in reference to the game. There is no dual-wielded sniper version because what is the bloody point? But if anyone wants it, tell me below.

Handgun 1960:
A retro-futuristic Luger that retains the Luger's complicated toggle-lock system, rather than the modern slide action, very German that is.
A "Moon" white version of the pistol is also featured. Both versions hold 20 rounds and functions basically the same.
Both version comes with a silenced, dual-wielded, and dual-wielded silenced version, also referencing the game. Even a not silenced Moon version, because why not?
This little gun has 8 different variants itself, Christ.

Grenade, or Stielhandgranate 60:
I believe this weapon doesn't physically exist in TNO. Instead, we got the Tesla grenade, but whatever.
It is an upgraded version of the Stielhandgranate 24, functions basically like any other grenade. Except it doesn't roll and you can throw it farther.
Comes with the Tesla variant from the actual game that has more destruction power, able to disable APC with one throw.

Knife, or Kampfmesser
It is a knife, used by the Nazis of the time...and that's about it.
Who actually melee in this game without serious modding?

Also yes, the screenshot didn't including all the guns because I couldn't be asked after a day just packing all this $hit up.

Model port from Wolfenstein TNO, with me doing some "edit" to make it more "Ravenfield-y".
Also, even though I can model, script, and link sound to weapons. I can't animate for $hit, so this (and all my other weapons) use the default animations. In order to make the Thompson animation look more "natural", I add some parts onto the base weapon.
28 Comments
DICK NUTS Nov 17, 2024 @ 4:05pm 
this is such an amazing mod dude.
wray1979 Jul 31, 2024 @ 11:35am 
THE MODELS WHEN I use the mod it glichis licke freaking out
gabemegee Jul 25, 2023 @ 1:20pm 
ya same
DeadHead Jun 4, 2023 @ 3:53pm 
help the arms become spaghetti whenever using any weapon
Hans Feb 7, 2023 @ 5:25am 
pls remake for ea26
MicroDachshund Nov 25, 2022 @ 7:55pm 
EA26?
Noobking2525 Aug 9, 2022 @ 12:55am 
my hands vreek out when holding it and dosnt work me on a pc by the way for 1960 and 1946
Aizakku Apr 30, 2022 @ 10:10am 
@gayanalpanda what do you mean by that even if its been many months
LAKTUL_Marke-v2.4 Oct 30, 2021 @ 5:19am 
No are not shit, but really poop xD ... joking aside, maybe you will refresh it sometime, I mean only the aiming is massively buggy, but the idea is really great for a Battlesimulation/Battlefield style. :D

Absolutely awesome!
Gold Eagle Lackin  [author] Oct 29, 2021 @ 11:58pm 
For anyone who read this, I am no longer maintaining these mods due to a case of the computer I use to mod bust into flames.
Due to how this game packages mods, it is impossible to make post edit without the original files.

Ofc I could just restart from scratch, but you see the qualities of my shit.
It is shit, not worth it.