Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You'll receive the command rejected message for one of two reasons:
1) You don't have a valid selection, meaning you haven't selected any fleets or wings via either the right click menu or hotkeys or your current selection has died
2) You don't have a valid target. The right click component just takes whatever you're pointing at on the map as the target, so this basically never comes up in that context. The hotkeys takes the _player's target_ as the target for the command--the ship/station/whatever needs to be highlighted in your right multi-function-display in the cockpit. In the map that means you need to select something and press 't' (default binding), In the cockpit you can target with either t or just a normal left click in space or the gravidar.
It was really annoying to open map everytime to give order for my wingmen during battle, now I can focus on combat with much more precise wing control.
For this mod in particular the right click menu is not substantially longer than it would have been otherwise. The standard right click menu is unchanged, and the wing quick menu is a near copy--only adding the wing selectors as appropriate.
A good chunk of the logic for all my mods is only showing relevant commands explicitly to cut down on display space. Internally I've made about 60 commands across all my mods, but you'll only ever be shown at max about 15 or so in any given context if you have all of them installed.
The alternative is to bury all this stuff in the behavior panel so that you need to go through and select modified behaviors for every single ship individually.