Don't Starve Together

Don't Starve Together

1,773 ratings
Beefalo Status Bar
3
5
2
3
4
4
2
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
98.293 KB
May 5, 2021 @ 9:05am
Feb 26 @ 11:00am
6 Change Notes ( view )

Subscribe to download
Beefalo Status Bar

Description
Beefalo Status Bar
It shows up when you mount a beefalo, goes away when you dismount. You can also toggle it on or off (when mounted) if you feel like it's getting in your way.
Note that toggling will override the "Show Automatically" setting for the current shard session (going in and out of the caves or reloading will reset it to whatever it was originally set to).


Information
Most everything should be pretty straight forward, except maybe the tendency and the hunger badge, so let me explain.

Domestication and Tendency:
The color of the domestication badge will reflect the current tendency of your beefalo. This is configurable, but by default it goes like this:


There are 13 colors (8 unique and 5 variations) to choose from.

Note: Last I checked, the only time the game tries to make your beefalo domesticated is when you feed it. This means that when you reach 100% domestication your beefalo won't become domesticated until you feed it something.

Ride Timer:
This badge shows how much time you have left riding your beefalo before it bucks you off. Hovering over it will show you how many uses your saddle has left.
Note: Your saddle will NOT lose durability when the timer runs out. The only time this happens is when the beefalo shakes it off it's back.

Hunger Badge:
Your beefalo needs to have at least 15 hunger (configurable) at mount time to activate the hunger badge. Once activated, when the beefalo's hunger reaches 0 it will deactivate itself again.
This should be low enough to easily trigger it while still in the process of domestication, but high enough to almost never see it once your beefalo is fully domesticated.


F.A.Q.
I don't see the numbers below the badges, why?
- They are a feature of another mod called Combined Status. In order to see them you will need to download/subscribe to it (and enable it). Click here to do just that.

Can you make this a client only mod?
- No. Unfortunately, the beefalo information is not available on the client, so a client only version is not possible.

I'm using a HUD reskin mod, how do I make this mod use the reskinned badges?
- Set the "Theme" option to "Default Theme".


Latest Changelog:
v1.4.0
General
- Added support for resetting the ride timer by raising obedience when mounted.
- Added Beige color (or close to it) as a color choice for all badges.
- Changed the default domestication badge color for "Default" beefalo from White to Beige.
- Increased the default hunger badge threshold from 10 to 15.

Fixes:
- Fixed an issue causing the Status Bar to move up a little bit each time the player changes characters when using The Forge theme without Combined Status.

Other:
- A small backend change for future-proofing that will hopefully not cause any trouble.

Notes:
- In the upcoming game update, beefalo can be fed while mounted. This will increase their obedience (unless already maxed out), which will reset the ride timer. In case other scenarios where obedience is raised while riding are to be added in the future (like brushing for example), they should be properly accounted for as well.
- Due to how mod configurations work in the game, if you already have a saved configuration the new defaults may not be properly reflected until you reset or change them manually.
Popular Discussions View All (2)
1
Oct 29, 2021 @ 5:04pm
Bug report
Xilexio
1
Jul 21, 2021 @ 4:30am
Que Agradable :3
PastelDeMora
118 Comments
Lukxx Apr 26 @ 9:12am 
Since the newest update, the mod doesn't seem to work anymore
@@ Apr 20 @ 11:58pm 
not work
imapropls Apr 16 @ 5:38pm 
Any idea why the mod isnt currently working? I've tried disabling my other mods and restarting, but the status bar never appears even after trying the keybind.
Timedeus Apr 15 @ 3:35am 
can you make it compatible with integrated backpack setting?
Mindkiller  [author] Apr 8 @ 11:19am 
@=X=: I've never had or heard someone having this issue before. You don't need a new beefalo, any beefalo should work. My only guess is something to do with the toggling functionality or the "Show Automatically" setting, so try to press the toggle key when you're mounted or reset the mod configuration to default.
Other than that I have no idea what it could be, and unfortunately unless your game is crashing, there is no way to get any relevant information from the console logs.
=X= Mar 17 @ 11:03am 
Still not working on my current world.
=X= Mar 17 @ 10:40am 
Hi, I have an issue running your mod on existing save. Not sure what could be the conflict as I tested:
- turning your mod on/off
- restarting server
- restarting game
- removing all UI mods but yours
- removing all mods but yours

The only thing that seemed to work was to start new world. I did this also in steps:
- Made a new world with only your mod on and spawned in items and beefalos to test if it works
- When that worked I reactivated all my client mods
- When your mod worked with those I reactivated all my server mods
Then it worked just fine. Is there any way I can see into debug to see if there is an issue with my world? Or do I need a new beefalo... I have not tested that. A beefalo I used for tests was tamed before I got your mod. I will test that now.
Wafflecito Mar 3 @ 12:03pm 
thanks, and sorry for the inconvenience
Mindkiller  [author] Feb 28 @ 4:50am 
@Wafflecito, TOTOP: I was not aware of this mod, but my mod is for Beefalos only, it shouldn't work at all for any other mount. Whatever the "Taming Koalefant" author is doing to force my mod to work for Koalefants will need to be fixed in their own mod.
TOTOP Feb 28 @ 2:14am 
I also experienced the same issue while using the 'Taming Koalefant' mod, just like the person below.