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Continued:
But if you change the name of these lines, you must also change the name of the graphic files corresponding to the new unit. The file ending with "pbr.tga.dds" corresponds to the 3D of the unit and the file "tga.dds) to the graphics of the unit modifiable with photoshop or others.
And don't forget that the changes I just wrote to you won't allow you to play with the new unit right away unless you're lucky and haven't made a mistake.
We will speak again.
Note that I only put the first part here. You also need to make changes to the "descr_model_battle" file. The name to modify in the "battle" file is that of the "soldier" line of the "export_descr_unit" file (egyptian_archer_elite_new), for example by renaming it (egyptian_big_mama). This is not the name you will see while playing. Then you have to put the same modified name in some lines located at lines below.
pbr_texture data/characters/textures/egyptian_archer_elite_new_pbr.tga
texture data/characters/textures/egyptian_archer_elite_new.tga
(These lines, are the paths that lead to the graphics files of the unit.)
Continued:
* You copy the information of the unit of the file (1) and those of the file (2) and you paste them at the bottom of each of the 2 files (1) and (2) in order to find your modifications easily.
* You just have to rename some lines like the name of the unit, but you have to modify the good lines. For file (1) "descr_unit" , you have to modify the "type" line (egyptian archer elite), the "dictionary" line (egyptian_archer_elite) and the "soldier" line (egyptian_archer_elite_new) and that's it for this file.
If you understand something and want more, let me know. It's not easy to explain that in writing.
Ex: For the unit "Pharao's Bowmen" you must modify the data of the following 3 files:
The file (1) "export_descr_unit" (It's the capabilities of the unit).
The file (2) "descr_model_battle" (This is the skeleton of the unit and the links to the graphic files of this one).
The file (3) "export_descr_buildings" (This is the place (the building) in which you want the unit to be recruitable during the campaign).
https://steamcommunity.com/sharedfiles/filedetails/?id=2688150094
https://steamcommunity.com/sharedfiles/filedetails/?id=2781221587
https://steamcommunity.com/sharedfiles/filedetails/?id=2781221812
https://steamcommunity.com/sharedfiles/filedetails/?id=2745609400
https://steamcommunity.com/sharedfiles/filedetails/?id=2781222221
https://steamcommunity.com/sharedfiles/filedetails/?id=2686928050
https://steamcommunity.com/sharedfiles/filedetails/?id=2686928240
https://steamcommunity.com/sharedfiles/filedetails/?id=2688154004
https://steamcommunity.com/sharedfiles/filedetails/?id=2519974443
https://steamcommunity.com/sharedfiles/filedetails/?id=2519974443