RimWorld

RimWorld

315 ratings
Custom Honey Badger
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
2.607 MB
May 1, 2021 @ 12:13am
Apr 12 @ 2:39am
10 Change Notes ( view )

Subscribe to download
Custom Honey Badger

In 1 collection by Harkon
HARKON'S MISC MODS
15 items
Description



AT THIS POINT I CONSIDER THIS MOD FINISHED.
The next updates will be compatibility, balance and fixes.

Thank you all for your words and your support.



WELCOME TO GUN NUT - ACC Honey Badger!

This mod adds 3 variants of the Advanced Armament Corporation Honey Badger chambered in .300 AAC Blackout.

This mod was commissioned by Daddy Derek (Daddy Derek#4343) on my Modding discord[discord.gg].









The AAC Honey Badger is an AR-15 turned into a PDW format featuring a shorter barrel and an integrated suppressor. The intermediate cartridge it uses gives the Honey Badger the upper hand during CQC combat with other AR-15s.

Suppressed weapons will give a small boost to hunting stealth.



- This mod is compatible with Combat Extended. Includes 7.62x35mm Charged ammo which is a custom charged ammo set based on the .300 Blackout cartridge.

- This mod includes support for Vanilla Weapons Expanded. The research of this mod is added after VWE research.

If you are using Fluffy's Mod Manager to make a local copy of CE this will break the patch on some mods included this one. To fix this, be sure that the package ID for your combat extended copy is CETeam.CombatExtended



Q: Can the mod be added to existing saves?
A: Yes.

Q: Can the mod be removed from existing saves?
A: Is never a good practice to remove mods from ongoing saves. That said, this mod is quite simple and you should be able to fully remove it if you do it properly.

Q: Where do I craft these new weapons?
A: At the machining table or at the fabrication bench if they are tagged as spacer, charged or something of the sort.

Q: Why does the recipe for some of the weapons requires chemfuel/wood?
A: This may only be a CE thing but It is because most of this weapons have plastic, polymer or wooden parts and I like to reflect that in the crafting cost of the weapon.

Q: Are the weapons properly balanced? (Vanilla)
A: I try to balance my weapons as good as I can, however, if you see any number that sticks out too much please let me know in the comments or join my discord[discord.gg] and I'll try to adjust it. Have in mind that weapons marked with the "commissioned" red tag are usually balanced by the commissioner and not by me which makes changing the values a little bit more tricky.

Q: Are the weapons properly balanced? (CE)
A: Same stuff as in the previous question but this time around weapons should feel much more balance in general thanks to the ballistic system from CE and the rules it follows to balance weapons.

[discord.gg]
Q: Where can I contact you for commissions, suggestions, etc?
A: If you want to commission some rimworld art or a mod I'm taking commissions, join my discord[discord.gg] for more info on how this works and send me a DM if you are interested to Harkon#9372. Do not add me on steam I won't accept friend requests from people I don't know.










Art and xml done by me, Harkon.

Rimworld is owned by Tynan Sylvester.
CC BY-NC-ND 4.0 [creativecommons.org]

You may create patches or translation for this mod, as long as you do not re-upload artwork or code.

Do NOT upload this mod on other websites.


[discord.gg]



[www.paypal.com]
19 Comments
Dorka Oct 30, 2022 @ 3:26pm 
Gotcha! So do not load core just load the individual mods with 1.4. Thank ya! Love your work!
Harkon  [author] Oct 30, 2022 @ 2:33pm 
that is rimpy fucking with you this if it does not have Gun Nut in the name it does not require the CORE anymore. CORE does not work with 1.4
Dorka Oct 30, 2022 @ 11:25am 
So i see you require Gun Nut CORE, but its not updated to 1.4? Will it work in the 1.3 version?
I got this error from GN CORE, but can't post comments there.

HRK_SFX_Bomb sound is missing resolved grains and will not work properly. Report about it to [HRK] Gun Nut - CORE devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
VFECore.Startup:CheckXmlErrors ()
VFECore.Startup:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Harkon  [author] Oct 29, 2022 @ 4:49am 
Updated to 1.4!

- removed dependencies
- fixed errors with the update
- 1.3 users may get a minor errors on load that go away after saving.
PawPawPanda Sep 7, 2022 @ 5:19am 
Beautiful as ever but very imbalanced on the Charged version, 45% armor penetration?!
Harkon  [author] Sep 29, 2021 @ 7:16am 
1.3 UPDATE
- Report any stuff that I might have missed.
- You may get some harmless errors on first load.
- Some of the weapons in existing saves may disappear (use dev mode if you want them back)
- You will get a duplicate research project while I update the rest of the smaller gun nut packs.
- Included .dds textures for those of you using mods like graphic settings, should improve load time, quality and performance.
- Description will be properly updated at a later date.
- All Gun Nut mods now require Gun Nut CORE to work properly.
DJ.MeowMix Sep 23, 2021 @ 9:33am 
1.3?
么 ELEMENT 么 Sep 20, 2021 @ 7:35am 
1.3 plz
[CRSDR]Influx Aug 3, 2021 @ 10:00pm 
give the man time he has many mods he needs to update to 1.3
besides even if he hasn't updated it id imagine it still works
Timou Aug 2, 2021 @ 3:56am 
Update please 1.3