Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Local troops as mercenaries
   
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Feature: Battle, Campaign, Units
File Size
Posted
Updated
17.944 MB
Apr 30, 2021 @ 1:25pm
Dec 10, 2021 @ 7:00am
14 Change Notes ( view )

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Local troops as mercenaries

Description
Overview
This mod adds a total of 24 of the core units of each faction as mercenaries to the campaign map. With this mod, you can recruit hastati mercenaries from italy, pikemen from macedon, head hurlers from britain, and many more.

This mod only affects campaigns started after the mod is installed. However, installing it does not break savegames.

This mod adds no new units. The "new" mercenaries are all units which are already available to recruitment to certain factions.

Recruitment cost for mercenaries is usually double the recruitment cost of the same unit when recruited the normal way from a city.

This is my first mod, and there might still be some issues, so any feedback is appreciated :)

Available mercenaries
The available mercenaries are, in order of replenishment speed (how fast a new mercenary unit becomes available for hire):

Common (replenishes about as fast as barbarian mercenaries):
- Falxmen
- Desert infantry

Medium (replenishes about as fast as libyan cavalry):
- hastati

Rare (replenishes about as fast as cretan archers):
- Naked fanatics
- Light chariots
- Head hurlers
- Forester warband
- Chosen swordsmen
- Iberian infantry
- Principes
- Levy pikes
- persian cavalry
- poeni infantry
- numidian camel riders
- night raiders

Very rare (no comparable unit in stock game):
- Spartan hoplites
- Scythian noble women
- Phalanx pikes

Unique (replenishes about as fast as mercenary war elephants):
- Spartan hoplites
- Praetorian cohort
- Berserkers

52 Comments
kingkilwar#5970 Mar 27 @ 1:49pm 
pls make rebel as faction I want play
Ordealux Sep 22, 2023 @ 3:23am 
Yo, the mod, "Officers" says it conflicts, is there gonna be any foreseeable issues there?
Spoorey  [author] Aug 9, 2023 @ 12:05pm 
Alll good, no need to apologize!
Boycott microtransactions Aug 9, 2023 @ 4:05am 
@spoorey [author of mod]
Thanks ever so much for your reply. I'm sorry, I was wrong. Your mod works perfectly fine, I just hadn't quite realised it.

It's great! Thanks for your response, anyway.
Spoorey  [author] Aug 5, 2023 @ 7:29am 
@Boycott microtransactions
It sounds like you are using another mod that changes mercenaries or units (perhaps a unit pack?). You can try using both mods at the same time, but there is a chance of your game crashing. Best create a backup of your savegames before doing that.
AFAIK there isn't really a good way to have multiple mods modifying the same aspects of the game (for instance, to have to different mercanery mods active at the same time).
Spoorey  [author] Aug 5, 2023 @ 7:26am 
@Chronos I'm not working on this mod atm, but when I get back to it, I think I'll add them, probably in the rare or very rare category
Boycott microtransactions Aug 2, 2023 @ 12:20pm 
Terribly sorry , but this mod doesn't seem to work for me. I'm not sure why. The game launcher says it doesn't conflict with any of my other mods. I've never got it to work.

I've just enabled the mod in the mod-menu. Am I missing a step?

Thanks in advance,
Chronos May 26, 2023 @ 10:25am 
I love this mod, can i make a suggestion of adding Macedonian Cavalry in the Thessalonica region only?
Spoorey  [author] Jan 16, 2023 @ 2:17pm 
You can always try, but I don't think it'll work. It seems both mods modify units, so there will probably be a conflict. It shouldn't be gamebreaking though.
Aristoxenus Jan 16, 2023 @ 1:10pm 
Hey, I tried to include the mod with the other mod "Kingdom of Israel" but it says it might encounter a conflict (files thing) should I still try, I remember before I have 5 active mods, with the warning and nothing happened