Teardown

Teardown

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"Basilisco" (!!!OBSOLETE!!!)
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Type: Content
Category: Map, Gameplay
File Size
Posted
Updated
93.462 MB
Apr 29, 2021 @ 3:58pm
Nov 17, 2021 @ 9:43am
15 Change Notes ( view )

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"Basilisco" (!!!OBSOLETE!!!)

Description
NOTE ON 2022-02-04: THIS MOD IS OBSOLETE AS I HAVE CREATED A V2 VERSION, I WILL NO LONGER SUPPORT THIS VERSION.

A demonstration of a massive flying segmented serpentine construct armed with a laser, a railgun, missiles, and a ram attack, mortar launchers, ventral pulse lasers, as well as an optional back-mounted “nuke”. Engines (on the wings) are a weak point. Set in the example castle, now with different variants.

To use in other maps: First, make a local copy of the this mod, and the map you want to put the Basilisco in. Copy highlighted files (as shown in that image) in this mod’s folder (“alicanto” and basilisco.xml) to the local map/mod folder of your choice (directly to the MOD folder), then open that map in editor. Make a new instance, then assign basilisco.xml or variants to the "file" property.

IMPORTANT: This map opens without the Basilisco due to the layer system. The settings are in the well in front of your spawn (read the green vox), with different buttons to spawn different variants (such as one with more mortars and laser mounts, one with more armour, one without the mortars and lasers), and one button (the one that starts off glowing) to enable or disable the back-mounted nuke.

The entity relies on tags set in the bodies, shapes, as well as "settings" location entities that feature important settings. To access them, you must first convert the instance to a group.

Recommended settings to tweak:
- "hoverheight" and "patrolheight" in the "flight tags" location. hoverheight suggested to be at least ~15-20 meters higher than the patrolheight. If you have multiples of the entity, set a different patrolheight for each so they don't collide with each other in patrol mode.
- "particletags", currently empty but currently supports RGB vector values (between 0.0 and 1.0 each) for the particles ("engineparticles", "shockring"). Also supports alternate colours for the searchlight in both states, "idlelight" and "alertlight". Like this: shockring=0.3,0.4,1
- If you want the nuke launcher because you think it looks cool but you don't want the actual attack, in the "nuke tags" location enter an impractically high value for both "nukethreshold" and "nukeguarantee", say at 1000000 or so.

Variants come with their own xml files, if you only want one variant (such as nonuke), copy its xml only.

PS this is pretty much the Guardian from TGC's Journey, albeit off-brand.
Popular Discussions View All (6)
32
Feb 20 @ 10:17am
i need lore
know'nt
9
Mar 2, 2024 @ 4:27pm
basilisco just leaves the map when it gets attacked
gamer gamer gamer
2
Oct 14, 2022 @ 11:16pm
Doesn't spawn
Xilin23
435 Comments
cinnamon Dec 4, 2024 @ 8:06pm 
make it in prison game
Fuzz Nov 24, 2024 @ 11:40am 
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Fuzz Nov 24, 2024 @ 11:39am 
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Fuzz Nov 24, 2024 @ 11:39am 
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Fuzz Nov 24, 2024 @ 11:39am 
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MCStormblock Oct 6, 2024 @ 9:42am 
its parts are literaly incincible, even glare and the omnicutter dont even leave a mark on it
mykhailo.tarakanov Aug 3, 2024 @ 3:50am 
i made him run away
mykhailo.tarakanov Jul 31, 2024 @ 5:41am 
like how
mykhailo.tarakanov Jul 31, 2024 @ 5:40am 
with the time stick i deleted him but he was still alive and killed me:steamsad:
abdel.soto85 May 24, 2024 @ 3:51pm 
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