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Re:Mem/Recens Memoria Prototype (V0.6.5)
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 4
Assets: Components, Cards
Language: English
Tags: Prototype
File Size
Posted
Updated
2.774 MB
Apr 23, 2021 @ 7:56pm
Nov 10, 2021 @ 3:02pm
5 Change Notes ( view )

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Re:Mem/Recens Memoria Prototype (V0.6.5)

Description
Project: Re: Mem, or Recens Memoria, is an in-development Strategy CCG crossed with roguelike elements. Players start with a small set of generic cards, then earn currency each game, crystallized memories called Fracturia, to assemble new Units, Equipment and Spells to either survive the onslaught from other Players or accrue the most money in a set timeframe.

Each and every Family has its own unique strengths and weaknesses, from the Scraphunters that focus on card recovery to Rasan Responders, which 'rescue' Units from peril, at a cost. But don't think that it's a one-and-done road; you can draft Cards from up t three different Families at a time, and each Family has enough depth to feel different, but is bite-sized enough to encourage crafting synergies. Combine that with a constantly expanding Unaffiliated pool, and you'll have a lot of choce and flexibility for how you want to play the game. 'Deck Out' is no longer a concern, as each time you bottom out, you'll be able to draft newer Cards and strategies!

So tell me... how capable are your memories?

(Current Update Logs)
4/23/21 -- Official Version 0 Release! (treated as 0.5)
+Initial 15 Card Remnant Family(Might expand to double in the future, but you'll pick 15 Cards to start with)
=Created tokens for money, Attack Type, Family Sigils; mapped Snap Points for Units(Blue), Spells(Red) and Equipment(Teal); will need markers eventually
+Added Wandering Souls (Balanced, Field Control)
+Added Stagnant Dragons (Defensive, Counter-Siege)
+Added Scraphunters (Gimmicky, Card Recycling)
+Added Parnaturalist (Offensive, Combat)
+Added Rasan Responders (Defensive, Field Control)
+Added 15 Unaffiliated Units from the following Sub-Families:
=3 Gaean War Replica (Gimmicky, Combat)
=3 Synapsian (Balanced, Utility)
=3 Solemknighted (Offensive, Utility)
=2 Field-Razers (Offensive, Field Control)
=4 Humanesque (Balanced, Utility)
=1 Creiy Vacationers (Gimmicky, Wildcard)
+Added 18 Unaffiliated Equipment Cards (9 Mentalities, 9 Items)
+Added 30 Unaffiliated Spell Cards
=Overall total Card Count: 138 Cards

5/18/21 -- 0.6 Amalgalous Resurgence Update
+Added Gladi's Titans (Offensive, Destruction)
+Added Nameless(Balanced, Power Creep)
+Added 4 Spell Cards (Miteri, Moratorium, Disarmament Procedure, Lost Shipment) and readjusted several other Spell Cards' Text
=Changed 'Shatter!' to be less costly to use. I was fearing a 'Raigeki Break' type scenario so prematurely concussed the card with the nerf bat, so to speak. In retrospect, that might not be necessary, and I'll try not to do that as much in the future.
+Added 4 Equipment Cards (Item Ma'iz'ul, the Dying Spark; Item Misericorde; Item Night-Vision Goggles; Mentality 'Time to Get Serious!')
=Changed the Name of 'Stand-Alone Complex' to something that sounded more like a way of thinking: 'Loner Complex'. Sorry, my inner nostalgia nerd tainted the Card a little too much~
+Added Figurine Assets to track Unit Traits. Kinda needed those earlier, me. Way to miss the memo! These will be updated as we add more Traits to the game, but for now, most of them have already been included with tooltips to denote them. Make sure to Change the State of the figurines to match the Units you Recall!
+Adjusted the Snap Points for Equipment Cards and adjusted most, if not all, Cards presently in the game to work with them. (Logic) Kinda hard to keep the Deck and Reliquary behaving if the Cards aren't Tagged properly, me! If I missed any, let me know, and I'll fix it post-haste!