Total War: WARHAMMER II

Total War: WARHAMMER II

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Bastiladon-Rework
   
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Tags: mod, Units
File Size
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479.939 KB
Apr 19, 2021 @ 5:13am
Sep 7, 2021 @ 3:33am
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Bastiladon-Rework

Description
Hello Guys, welcome to my very first mod.
This mod aims at changing all Bastiladon versions to be more competitive in the campaign. (No changes for multiplayer cost so its unbalanced there) To summarise, i buffed all bastiladons in stats and abilities but also slightly icreased their Campaign cost.
The main changes are:
- Slightly increased Damage, Melee Defense/Attack, Missile resistance and Health of all Bastiladons (Including feral)
- Healing every near unit with the revification Crystal in a passive aura,
- The solar version has now AP damage on the missile
- New active ability for the solar version: Snipershot increases the AP-Damage of the Bastiladon by 300%

These changes in my eyes make the bastiladons finally a good unit to use in campaign again.
Please comment after you used my mod as i look forward for balancing and other change suggestions :)

The state of the mod:
1.0 I couldnt figure out how to get the icon working for the ark of sotek debuff on the enemy card (Its still a white square)
I try to fix it. Mod Icon ofcourse will also be updated. I may make a Stegadon rework next and im also thinking about an active ability for the solar engine one.
1.1 New active ability added for the solar engine version. Snipershot now increases the ap-damage to kill enemy lords.
Icon of the mod updated.
1.1.1 Fixed the snipershot infobox and the icon problem of the ark of sotek (thanks KonKonKing for helping)
1.2 Fixed the Crashes with the silence and the fury update, changed the revi cristal ability to a passive aura.The ark of sotek ability is now the same as vanilla as CA buffed it themselves in a better way.
9 Comments
Tragopan  [author] Sep 7, 2021 @ 3:37am 
I updated the mod now.
Tragopan  [author] Aug 13, 2021 @ 8:43am 
The crash is probably because ca changed the building requirements. i'll try to fix it next week
nanÓg Jul 22, 2021 @ 4:49pm 
Really enjoyed this mod! It crashes me on the latest version though, any chance you can fix it?
Blakeioh May 26, 2021 @ 7:08pm 
Could you create a separate version of this mod that adds a constant regeneration aura around the Bastiladon (Revivification Crystal) unit? Similar to this broken outdated mod, I miss it so much. https://steamcommunity.com/workshop/filedetails/?id=1574910891
KonKonKing Apr 20, 2021 @ 8:36am 
To display your active phase correctly you need to resize your png. Use another phase (e.g. charmed or poison as template). You'll find out that they're 38x38 with a frame of 4 transparent pixels. That's the size you need for a phase.
Samownis Apr 19, 2021 @ 11:59am 
Thank you VulGrimm! I look forward to trying it on a new Cult of Sotek campaign.
Calm&NormalTime Apr 19, 2021 @ 10:31am 
Congrats on your first mod. Well done here
Tragopan  [author] Apr 19, 2021 @ 7:23am 
If my mod comes before the jungle swarm mod in the mod manager they work together. My custom vortex just gets replaced by the snake summon. All other changes (including the stat changes for the ark of sotek bastiladon) remain the same.
Samownis Apr 19, 2021 @ 6:28am 
Would this conflict the Jungle Swarm summon added by the Jungle Swarm mod by Meh?