Total War: WARHAMMER II

Total War: WARHAMMER II

185 ratings
(BETA) More Slots (Mixu's Unlocker Submod)
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Tags: mod, Campaign
File Size
Posted
Updated
15.095 MB
Apr 18, 2021 @ 9:46am
Jul 24, 2021 @ 4:15am
3 Change Notes ( view )

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(BETA) More Slots (Mixu's Unlocker Submod)

Description
PARTIAL UPDATE - it works but i do not check slots unlocking and compatibility YET

This is the Mixu's Unlocker compatible mod that adds more slots to every major settlement

IT MUST BE PLACED ABOVE MIXU'S UNLOCKER AND LANDMARKS MOD!

Supports Landmarks of the Old World

Compatible with SFO, OvN, Ultimate Chaos, EVEN TOGETHER

I play on about 160 mods (including SFO, OvN, etc) and IT WORKS

Mixu's Unlocker required
156 Comments
Wrath_of_Janos Jul 24, 2023 @ 1:18am 
can you add minor settlements from 4 to 6?
Kiltwearer4 Dec 30, 2022 @ 8:53am 
just making sure you know that I can't seem to make this compatiable with certin mods that increases the moot size and keeps it's building options to 4
The Lord Of Lmao Oct 3, 2022 @ 4:49pm 
For some reason I can't attack hergig on the campaign map on mortal empires with 4 different armies. I'm right beside it and no one attacking it. Anyone know why? It's obviously a mod but not sure if it's this one or others. Anyone had this problem and know what it is?
MAKAVELI Sep 2, 2022 @ 5:01am 
will this mod be in part 3? if yes, then when?
allroysaves Feb 22, 2022 @ 12:08pm 
@amish robot - you can do what you're wanting to do. Editing the startpos file is how to set the maximum allowable slot template (which I have no clue how to do) But with the base startpos file set to 18 for everything, you can go into PFM and change how many slots are unlocked per settlement level to whatever you want (as long as its less than the max 18 set by startpos). I had to do so to fix certain settlements not being set correctly, such as Konquata (at least for rakarth campaign). For some reason when reaching level 4 I think, it lowered the amount of slots. Anyway, editing the file in PFM lets you set slots per settlement level to whatever you want up to the 18 max. Good luck
Dozer Feb 20, 2022 @ 11:09am 
Captain Nemo, thank you for combining two of my favorite mods. I've always wanted to attempt a campaign wherein:
1) I have one "main/ home" base with access to building the most important structures
2) Not have to worry about capturing multiple settlements, spread around the world, and forgetting which built what; not to mention pooling units at 'x' rally point.

Now I can stroll out from home and simply enjoy the thrills of wreaking havoc on the world and see how long I can manage a "last stand" (aka: hold this spot to the last corpse).

Many, many thanks again and cheers. Take my points 🍻
Dozer Feb 20, 2022 @ 10:39am 
@Amish Robot Wondering the same thing, myself. I don't think the "startpos.esf" file would need changed but, then again, I have yet to actually look into doing so. Guessing I'll just try editing the "mixu_more_slots_nemo" and see how things shake up. Let me know when/ if you do the same and what your results are. You can dm me a friend request if you'd like.
Amish Robot Feb 5, 2022 @ 8:15pm 
Love this mod - pretty essential. But is there a way to make a less aggressive option? I find 18 slots for every major settlement too many. Would simply changing "mixu_more_slots_nemo" be good enough, or is there more to it?
DarthConroe Jan 15, 2022 @ 2:41am 
Love this mod! It makes the game so much more diverse.

Small issue, when playing Albion in OvN, the capital of Kongquata reverts back to six slots after a few turns. Don't know if you can fix that, but it would be nice to keep those build slots.
Edin Dec 7, 2021 @ 3:48pm 
@GenezisO if that happens there is a conflict between the OvM mod or another of your mods where it overwrites the slot-count on Konquata's main settlement.