Total War: WARHAMMER II

Total War: WARHAMMER II

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Tehenhauin Sacrifice Rework
   
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Tags: mod, Campaign
File Size
Posted
Updated
2.072 MB
Apr 17, 2021 @ 3:36am
Aug 4, 2021 @ 10:43am
4 Change Notes ( view )

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Tehenhauin Sacrifice Rework

Description
Background
I like the Lizardmen, and I like the unique mechanics for Tehenhauin as an ide, but I find the vanilla implementation quite underwhelming, and actually hurting him in some cases. So I reworked it to be more rewarding and something to come back to more often than every 10 turns.

Features:
  • The Cult of Sotek now has access to Regiments of Renown the same way other factions has, by leveling lords. However, I am not that good at scripting, so you still need to do a sacrifice to get them. Just do any of the tier-1 sacrifices and they should be able to be unlocked by leveling.
  • The Sacrifices that gave RORs before now gives Blessed Spawnings instead. In my opinion it is a good way to make the mechanic more engaging, and not just a every 10 turn thing.(see pictures for which Spawnings are available)
  • The worst of the Sacrifices have been buffed or reworked, and the Legendary Red-Crest can get all the skills in their unique skill line to make them worth the investment. (see pictures for changes)
  • You get 75 sacrifices instead of 50 for the post-battle option and sacking cities. The amount of sacrifices gained from the amount of enemies killed is also slightly increased.
  • The Sacrifice costs have been changed, and generally lowered across the board.

Recommended to use with my other mods for Lizardmen:
Buffs for Blessed Spawnings
https://steamcommunity.com/sharedfiles/filedetails/?id=2458165999
Zac'tox: Lizardmen Legendary Lord
https://steamcommunity.com/sharedfiles/filedetails/?id=2320838697

Known issues:
Currently none
If you find any problems please let me know, it can just be a misspelling for example

Learning to Mod
If you want to learn to mod I recommend checking out the Modding Den. It is full of people that can help you along the way, and also has links to some really good guides on modding
80 Comments
Saturn9 Apr 5, 2024 @ 5:55pm 
PLEASE WARHAMMER 3!
cboye19 Dec 8, 2022 @ 4:09pm 
Hey love your mod when it works!! Unfortunately it tends to crash the game from time to time when using it alongside other mods, so I had to turn it off. It's strange because it doesn't show any conflict with my other mods.

Edit: I found out that it conflicts with a mod that reworks Malus possession mechanic.
Villas Jul 22, 2022 @ 6:09pm 
@TDKillen Oh I didn't know about that. Thanks for letting us know :)
Deviant Jul 22, 2022 @ 11:02am 
F
Deviant Jul 22, 2022 @ 11:02am 
Press F to pay respects
TDKillen  [author] Jul 22, 2022 @ 10:52am 
@Victor
The original plan was to port it over to game three, but as of today's blog it looks like CA has included most of these changes into the base game so the mod will probably no longer be needed
Villas Jul 13, 2022 @ 1:29pm 
Hi there TDKillen, will you port this to Immortal Empires once it comes out?

If CA doesn't touch it, it may be needed again.
Xyulo Dec 18, 2021 @ 8:07am 
Hey, I can't sacrifice for chameleon skinks or regular saurus. I'am pressing a buttons and nothing happends. Not big deal actually, but it still annoys me a bit. I have a latest version, maybe because of that ?
Deviant Sep 6, 2021 @ 5:12am 
An unreasonable amount of sacrifices resource.
TDKillen  [author] Aug 30, 2021 @ 12:33pm 
@Voodooozo37
Not this one