RimWorld

RimWorld

77 ratings
Animal Cages
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Mod, 1.1, 1.2
File Size
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330.918 KB
Apr 16, 2021 @ 1:26am
1 Change Note ( view )

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Animal Cages

Description
# Description
This mod adds cages to hold wild (or your own) animals captive inside them. The animals can't escape it,
are generally peaceful, and will be looked after by your handlers. To capture an animal it has to be incapacitated
first. Then any handler can bring one into a cage it's assigned to; you can select a cage and assign any animal valid for the cage. By default cages allow any animal outside your faction, but if need be, you can toggle it to instead accept your own animals.

# Features
* Currently has cages of a 2×3, 3×3 and 5x5 sizes capable of holding a single animal/three/two animals respectively of most sizes (up to and including the size of a human). Should fit most vanilla animals.
* Handlers automatically capture downed marked animals. Colonists take care of animals inside.
* Captive animals roam inside the cage w/o getting out, although there are no physical barriers involved in construction of the cages as far as RimWorld is concerned; it's a single building.
* Access inside/outside cages is possible only via the entrance cell. But the cage doesn't prevent interaction through the bars up to one cell in either direction. In particular, hungry creatures can snatch food lying close enough outside.
* If captive animals somehow become free, they will attempt to flee the map.

# Knows issues
* Improper rendering of the cages with objects always drawn on top of them.
* If you unassign a creature from a cage w/o assigning it to another cage, it will be instantly considered free. Instead, if you wish to move it from one cage into another, just assign it to the destination cage directly. A colonist will transfer the creature as told. This might also happen by accident if you assign a cage more creatures than it can hold, the earliest assigned creature will be automatically unassigned, thus becoming free.
* Currently cages can become overpopulated (become stuffed w/ more animals than they may hold) under certain conditions. A better assignment and release system is underway.

# Plans
* Cages to hold prisoners: partial support for now, so no cages currently accept them.
* Cages that hold more than one creature according to their combined body size.
* Cages define a separate, specific area with distinct rules regarding their usage, akin to prison cells, for better integration into RimWorld.
* Option to forbid to interact with captive animals.
* Controls to release all held animals at once.
* Released wild animals are escorted outside the colony.
* Possibility of custom cage shapes instead of predefined ones.
* Hunters hunt animals marked for capture and then carry them into an assigned cage.
* Cages with captives provide entertainment to colonists as a joy source.
* Interactions like colonists teasing captive animals, events like animals trying to break free, etc. Raiders trying to save their hostages.
* Custom drawing of cages to animate doors/gates while opening and closing and proper z-order in relation to other objects.
53 Comments
The Blind One Mar 2 @ 10:52am 
This needs to be updated :steamsad:
DaxxAxx Dec 4, 2023 @ 1:17am 
please update
Collector Oct 1, 2023 @ 3:01pm 
someone really needs to update this mod or make a new version
Enrico Jan 29, 2023 @ 2:41pm 
Man I'd love to make a zoo out of all the creatures of the rim! If only this was updated.
Purple Oct 29, 2022 @ 6:33pm 
It's dead, someone call Mlie
juice1367 Oct 29, 2022 @ 1:54pm 
Man this is the closest mod to what im looking for. I just want a mod to make prisoner cages so I dont have to build or mine out a prisoner room for quick prisoner storage. Please update for 1.4 and apply prisoner usage
Lord Vader Jul 29, 2022 @ 11:10am 
This mod needs to go vanilla, update please!
JessieFeathers Feb 28, 2022 @ 10:21pm 
1.3?
HawnHan Dec 16, 2021 @ 3:04am 
love it and hope it can gets updated soon
Purple Dec 14, 2021 @ 1:54am 
Hope this gets updated soon