Total War: WARHAMMER II

Total War: WARHAMMER II

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Ultimate Chaos SFO
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Tags: mod, Overhaul
File Size
Posted
Updated
455.704 KB
Apr 14, 2021 @ 5:13am
Jan 16, 2022 @ 7:36am
12 Change Notes ( view )

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Ultimate Chaos SFO

Description
This mod aims to balance the Ultimate Chaos mod for SFO. Due to the size and nature of the ultimate chaos mod a lot of the changes made are subject to change depending on what works or doesn't work.

List of changes.
- All unit stats balances, SFO abilities added
- Chaos Cultists building chain has been absorbed into the main building chain. SFO cultists have replaced the basic Ultimate Chaos cultist infantry.
- Caps added to all appropriate units.
- All techs are now 20% to 50% faster and cheaper to account for the enlarged tech tree.
- SFO generic skills added to all heroes.
- Maintenance skill added to all lords and heroes.
- SFO building effects added to Ultimate Chaos buildings.
- Cannon batteries disabled.
- Other miscellaneous stuff.

Credits.
Thanks to Steelb_l_ade for creating the awesome Ultimate Chaos mod.
Thanks to Barney and Flamboyant Schemer for their original SFO submod, as I was able to use the unit stats and caps from that to help me finish this faster.
Thanks to the SFO team for creating the SFO mod.

Bugs or Balance issues.
Report any balance issues or suggestions to me in the SFO discord. I use the #flamboyant_fyrewyrm channel so put bugs or balance issues there.
I am aware of a few minor issues right now but they aren't really a priority. Just let me know if you notice anything amiss related to unit stats or stuff like that.
I recommend disabling UC if you aren't going to play chaos to minimise bugs (bugs which I cannot do anything about).

Additional notes.
Unlike the previous SFO compatibility mod this is a SUBmod so you still need to have the original mod enabled in the launcher. You don't need any other mod other than the required ones and the ones that Ultimate Chaos requires.

Compatibility mod if you use SFO additional units mod as well.
https://steamcommunity.com/sharedfiles/filedetails/?id=2459719294

Popular Discussions View All (1)
2
Jun 30, 2021 @ 2:18pm
Q: regarding RoR for Chaos
Renown
197 Comments
Dundos Jan 25, 2023 @ 11:07am 
does it work in multiplayer? do all the mods of this line work there?
Dundos Jan 25, 2023 @ 11:06am 
works in multiplayer
Eye of Odin Sep 30, 2022 @ 12:17pm 
Why are the Sorcerer Khemri Priests?
Mathayus Aug 14, 2022 @ 2:12pm 
I see, thank you.
bainb132  [author] Aug 14, 2022 @ 2:10pm 
yep it is intented. They are utterly busted with no way whatsoever to balance them and that was the easiest way of getting rid of them
Mathayus Aug 14, 2022 @ 2:07pm 
I dont know if it's intended, but since they are recruitable I guess they should really be..? Checking your tables I've found that every grand battery has a "0" cap, therefore making it impossible to recruit. Just pointing it out if you want to fix it :) (in original mod it's a cap of 3)
Echephron Jul 22, 2022 @ 9:48am 
https://imgur.com/a/u33vkmi

I hope the screenshot explains what i mean. Is it intented that i can recruit cultist in tier 5 even though i already unlocked them automatically with tier 1? Even the Describtion of the Tier 5 Building says: You are can recruit cultist? I play on german.
bainb132  [author] Jul 22, 2022 @ 9:37am 
What do mean? If you are saying that you can still recruit cultists from T5 of the main horde chain then of course that intended, as is the case for every recruitment building.
Echephron Jul 22, 2022 @ 6:53am 
Is it normal that i can recruit cultist in the horde main building at tier 1 and again recruit the same units at the same building at tier 5? Does look very strange to me.
bainb132  [author] Jul 5, 2022 @ 11:35am 
just post them in my channel on the SFO discord